implement drawCharacter function
This commit is contained in:
parent
8b22eadc4f
commit
60098caf01
|
@ -57,7 +57,7 @@ fn make(step: *std.build.Step, _: *std.Progress.Node) !void {
|
||||||
});
|
});
|
||||||
defer file.close();
|
defer file.close();
|
||||||
const writer = file.writer();
|
const writer = file.writer();
|
||||||
try writer.print("const chars = [_][]u8 {{\n", .{});
|
try writer.print("pub const chars = &[_][]const u8{{\n", .{});
|
||||||
|
|
||||||
for (0..32) |_| {
|
for (0..32) |_| {
|
||||||
try writer.print(" \"\",\n", .{});
|
try writer.print(" \"\",\n", .{});
|
||||||
|
|
134
src/main.zig
134
src/main.zig
|
@ -220,7 +220,6 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
|
||||||
defer {
|
defer {
|
||||||
if (mw) |w| mw = c.DestroyMagickWand(w);
|
if (mw) |w| mw = c.DestroyMagickWand(w);
|
||||||
}
|
}
|
||||||
var merged: ?*c.MagickWand = undefined;
|
|
||||||
|
|
||||||
// Reading an image into ImageMagick is problematic if it isn't a bmp
|
// Reading an image into ImageMagick is problematic if it isn't a bmp
|
||||||
// as the library needs a bunch of dependencies available
|
// as the library needs a bunch of dependencies available
|
||||||
|
@ -276,65 +275,18 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
|
||||||
if (status == c.MagickFalse)
|
if (status == c.MagickFalse)
|
||||||
return error.CouldNotSetExtent;
|
return error.CouldNotSetExtent;
|
||||||
|
|
||||||
// At this point, we will add our text. This needs a whole lot more than this,
|
mw = try drawCharacter(
|
||||||
// but let's get started
|
mw.?,
|
||||||
{
|
'4',
|
||||||
// Create a second wand. Does this need to exist after the block?
|
-5 * 3,
|
||||||
var cw = c.NewMagickWand();
|
-8,
|
||||||
defer {
|
);
|
||||||
if (cw) |dw| cw = c.DestroyMagickWand(dw);
|
mw = try drawCharacter(
|
||||||
if (merged) |mergeme| {
|
mw.?,
|
||||||
_ = c.DestroyMagickWand(mw);
|
'2',
|
||||||
mw = mergeme;
|
-5 * 4,
|
||||||
}
|
-8,
|
||||||
}
|
);
|
||||||
const characters = @embedFile("images/test.bmp");
|
|
||||||
status = c.MagickReadImageBlob(cw, characters, characters.len);
|
|
||||||
if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
|
|
||||||
|
|
||||||
// For character placement, we need to set the image to the correct
|
|
||||||
// extent, and offset the image as appropriate. When we set the extent,
|
|
||||||
// we need the fill background to be transparent so we don't overwrite
|
|
||||||
// the background. This also means our font needs a transparent background
|
|
||||||
// (maybe?)
|
|
||||||
{
|
|
||||||
var pwc = c.NewPixelWand();
|
|
||||||
defer {
|
|
||||||
if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
|
|
||||||
}
|
|
||||||
status = c.PixelSetColor(pwc, "transparent");
|
|
||||||
if (status == c.MagickFalse)
|
|
||||||
return error.CouldNotSetColor;
|
|
||||||
|
|
||||||
status = c.MagickSetImageBackgroundColor(cw, pwc);
|
|
||||||
if (status == c.MagickFalse)
|
|
||||||
return error.CouldNotSetBackgroundColor;
|
|
||||||
// I think our characters are offset by 6px in the x and 8 in the y
|
|
||||||
status = c.MagickExtentImage(
|
|
||||||
cw,
|
|
||||||
WIDTH,
|
|
||||||
HEIGHT,
|
|
||||||
-6 * 8,
|
|
||||||
-8,
|
|
||||||
// -@intCast(isize, (WIDTH - resize_dimensions.width) / 2),
|
|
||||||
// -@intCast(isize, (HEIGHT - resize_dimensions.height) / 2),
|
|
||||||
);
|
|
||||||
if (status == c.MagickFalse)
|
|
||||||
return error.CouldNotSetExtent;
|
|
||||||
}
|
|
||||||
|
|
||||||
// I think I need to add the image, then flatten this
|
|
||||||
status = c.MagickAddImage(mw, cw);
|
|
||||||
if (status == c.MagickFalse) return error.CouldNotAddImage;
|
|
||||||
|
|
||||||
// This works, but idk exactly what it's doing. I get the sense
|
|
||||||
// I this only works with two images...
|
|
||||||
// c.MagickResetIterator(mw);
|
|
||||||
c.MagickSetFirstIterator(mw);
|
|
||||||
merged = c.MagickMergeImageLayers(mw, c.FlattenLayer);
|
|
||||||
// merged = c.MagickMergeImageLayers(mw, c.CompositeLayer);
|
|
||||||
// if (status == c.MagickFalse) return error.CouldNotFlattenImage;
|
|
||||||
}
|
|
||||||
// We make the image monochrome by quantizing the image with 2 colors in the
|
// We make the image monochrome by quantizing the image with 2 colors in the
|
||||||
// gray colorspace. See:
|
// gray colorspace. See:
|
||||||
// https://www.imagemagick.org/Usage/quantize/#monochrome
|
// https://www.imagemagick.org/Usage/quantize/#monochrome
|
||||||
|
@ -343,7 +295,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
|
||||||
//
|
//
|
||||||
// We do this at the end so we have pure black and white. Otherwise the
|
// We do this at the end so we have pure black and white. Otherwise the
|
||||||
// resizing oprations will generate some greyscale that we don't want
|
// resizing oprations will generate some greyscale that we don't want
|
||||||
status = c.MagickQuantizeImage(merged, // MagickWand
|
status = c.MagickQuantizeImage(mw, // MagickWand
|
||||||
2, // Target number colors
|
2, // Target number colors
|
||||||
c.GRAYColorspace, // Colorspace
|
c.GRAYColorspace, // Colorspace
|
||||||
1, // Optimal depth
|
1, // Optimal depth
|
||||||
|
@ -354,7 +306,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
|
||||||
if (status == c.MagickFalse)
|
if (status == c.MagickFalse)
|
||||||
return error.CouldNotQuantizeImage;
|
return error.CouldNotQuantizeImage;
|
||||||
|
|
||||||
status = c.MagickExportImagePixels(merged, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
|
status = c.MagickExportImagePixels(mw, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
|
||||||
|
|
||||||
if (status == c.MagickFalse)
|
if (status == c.MagickFalse)
|
||||||
return error.CouldNotExportImage;
|
return error.CouldNotExportImage;
|
||||||
|
@ -368,6 +320,64 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn drawCharacter(mw: ?*c.MagickWand, char: u8, x: isize, y: isize) !?*c.MagickWand {
|
||||||
|
// Create a second wand. Does this need to exist after the block?
|
||||||
|
var cw = c.NewMagickWand();
|
||||||
|
defer {
|
||||||
|
if (cw) |dw| cw = c.DestroyMagickWand(dw);
|
||||||
|
// if (merged) |mergeme| {
|
||||||
|
// _ = c.DestroyMagickWand(mw);
|
||||||
|
// mw = mergeme;
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
const image_char = chars[char];
|
||||||
|
if (image_char.len == 0) return error.CharacterNotSupported;
|
||||||
|
var status = c.MagickReadImageBlob(cw, @ptrCast(?*const anyopaque, image_char), image_char.len);
|
||||||
|
if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
|
||||||
|
|
||||||
|
// For character placement, we need to set the image to the correct
|
||||||
|
// extent, and offset the image as appropriate. When we set the extent,
|
||||||
|
// we need the fill background to be transparent so we don't overwrite
|
||||||
|
// the background. This also means our font needs a transparent background
|
||||||
|
// (maybe?)
|
||||||
|
{
|
||||||
|
var pwc = c.NewPixelWand();
|
||||||
|
defer {
|
||||||
|
if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
|
||||||
|
}
|
||||||
|
status = c.PixelSetColor(pwc, "transparent");
|
||||||
|
if (status == c.MagickFalse)
|
||||||
|
return error.CouldNotSetColor;
|
||||||
|
|
||||||
|
status = c.MagickSetImageBackgroundColor(cw, pwc);
|
||||||
|
if (status == c.MagickFalse)
|
||||||
|
return error.CouldNotSetBackgroundColor;
|
||||||
|
// I think our characters are offset by 6px in the x and 8 in the y
|
||||||
|
status = c.MagickExtentImage(
|
||||||
|
cw,
|
||||||
|
WIDTH,
|
||||||
|
HEIGHT,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
);
|
||||||
|
if (status == c.MagickFalse)
|
||||||
|
return error.CouldNotSetExtent;
|
||||||
|
}
|
||||||
|
|
||||||
|
// I think I need to add the image, then flatten this
|
||||||
|
status = c.MagickAddImage(mw, cw);
|
||||||
|
if (status == c.MagickFalse) return error.CouldNotAddImage;
|
||||||
|
|
||||||
|
// This works, but idk exactly what it's doing. I get the sense
|
||||||
|
// I this only works with two images...
|
||||||
|
// c.MagickResetIterator(mw);
|
||||||
|
c.MagickSetFirstIterator(mw);
|
||||||
|
defer {
|
||||||
|
if (mw) |w| _ = c.DestroyMagickWand(w);
|
||||||
|
}
|
||||||
|
return c.MagickMergeImageLayers(mw, c.FlattenLayer);
|
||||||
|
}
|
||||||
|
|
||||||
const Dimensions = struct {
|
const Dimensions = struct {
|
||||||
width: usize,
|
width: usize,
|
||||||
height: usize,
|
height: usize,
|
||||||
|
|
Loading…
Reference in New Issue
Block a user