implement drawCharacter function
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8b22eadc4f
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60098caf01
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@ -57,7 +57,7 @@ fn make(step: *std.build.Step, _: *std.Progress.Node) !void {
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});
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defer file.close();
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const writer = file.writer();
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try writer.print("const chars = [_][]u8 {{\n", .{});
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try writer.print("pub const chars = &[_][]const u8{{\n", .{});
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for (0..32) |_| {
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try writer.print(" \"\",\n", .{});
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134
src/main.zig
134
src/main.zig
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@ -220,7 +220,6 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
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defer {
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if (mw) |w| mw = c.DestroyMagickWand(w);
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}
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var merged: ?*c.MagickWand = undefined;
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// Reading an image into ImageMagick is problematic if it isn't a bmp
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// as the library needs a bunch of dependencies available
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@ -276,65 +275,18 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
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if (status == c.MagickFalse)
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return error.CouldNotSetExtent;
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// At this point, we will add our text. This needs a whole lot more than this,
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// but let's get started
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{
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// Create a second wand. Does this need to exist after the block?
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var cw = c.NewMagickWand();
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defer {
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if (cw) |dw| cw = c.DestroyMagickWand(dw);
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if (merged) |mergeme| {
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_ = c.DestroyMagickWand(mw);
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mw = mergeme;
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}
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}
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const characters = @embedFile("images/test.bmp");
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status = c.MagickReadImageBlob(cw, characters, characters.len);
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if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
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// For character placement, we need to set the image to the correct
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// extent, and offset the image as appropriate. When we set the extent,
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// we need the fill background to be transparent so we don't overwrite
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// the background. This also means our font needs a transparent background
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// (maybe?)
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{
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var pwc = c.NewPixelWand();
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defer {
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if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
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}
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status = c.PixelSetColor(pwc, "transparent");
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if (status == c.MagickFalse)
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return error.CouldNotSetColor;
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status = c.MagickSetImageBackgroundColor(cw, pwc);
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if (status == c.MagickFalse)
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return error.CouldNotSetBackgroundColor;
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// I think our characters are offset by 6px in the x and 8 in the y
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status = c.MagickExtentImage(
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cw,
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WIDTH,
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HEIGHT,
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-6 * 8,
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-8,
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// -@intCast(isize, (WIDTH - resize_dimensions.width) / 2),
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// -@intCast(isize, (HEIGHT - resize_dimensions.height) / 2),
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);
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if (status == c.MagickFalse)
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return error.CouldNotSetExtent;
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}
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// I think I need to add the image, then flatten this
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status = c.MagickAddImage(mw, cw);
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if (status == c.MagickFalse) return error.CouldNotAddImage;
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// This works, but idk exactly what it's doing. I get the sense
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// I this only works with two images...
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// c.MagickResetIterator(mw);
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c.MagickSetFirstIterator(mw);
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merged = c.MagickMergeImageLayers(mw, c.FlattenLayer);
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// merged = c.MagickMergeImageLayers(mw, c.CompositeLayer);
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// if (status == c.MagickFalse) return error.CouldNotFlattenImage;
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}
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mw = try drawCharacter(
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mw.?,
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'4',
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-5 * 3,
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-8,
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);
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mw = try drawCharacter(
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mw.?,
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'2',
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-5 * 4,
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-8,
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);
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// We make the image monochrome by quantizing the image with 2 colors in the
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// gray colorspace. See:
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// https://www.imagemagick.org/Usage/quantize/#monochrome
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@ -343,7 +295,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
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//
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// We do this at the end so we have pure black and white. Otherwise the
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// resizing oprations will generate some greyscale that we don't want
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status = c.MagickQuantizeImage(merged, // MagickWand
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status = c.MagickQuantizeImage(mw, // MagickWand
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2, // Target number colors
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c.GRAYColorspace, // Colorspace
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1, // Optimal depth
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@ -354,7 +306,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
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if (status == c.MagickFalse)
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return error.CouldNotQuantizeImage;
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status = c.MagickExportImagePixels(merged, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
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status = c.MagickExportImagePixels(mw, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
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if (status == c.MagickFalse)
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return error.CouldNotExportImage;
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@ -368,6 +320,64 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
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}
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}
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fn drawCharacter(mw: ?*c.MagickWand, char: u8, x: isize, y: isize) !?*c.MagickWand {
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// Create a second wand. Does this need to exist after the block?
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var cw = c.NewMagickWand();
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defer {
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if (cw) |dw| cw = c.DestroyMagickWand(dw);
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// if (merged) |mergeme| {
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// _ = c.DestroyMagickWand(mw);
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// mw = mergeme;
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// }
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}
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const image_char = chars[char];
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if (image_char.len == 0) return error.CharacterNotSupported;
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var status = c.MagickReadImageBlob(cw, @ptrCast(?*const anyopaque, image_char), image_char.len);
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if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
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// For character placement, we need to set the image to the correct
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// extent, and offset the image as appropriate. When we set the extent,
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// we need the fill background to be transparent so we don't overwrite
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// the background. This also means our font needs a transparent background
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// (maybe?)
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{
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var pwc = c.NewPixelWand();
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defer {
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if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
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}
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status = c.PixelSetColor(pwc, "transparent");
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if (status == c.MagickFalse)
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return error.CouldNotSetColor;
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status = c.MagickSetImageBackgroundColor(cw, pwc);
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if (status == c.MagickFalse)
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return error.CouldNotSetBackgroundColor;
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// I think our characters are offset by 6px in the x and 8 in the y
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status = c.MagickExtentImage(
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cw,
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WIDTH,
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HEIGHT,
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x,
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y,
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);
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if (status == c.MagickFalse)
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return error.CouldNotSetExtent;
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}
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// I think I need to add the image, then flatten this
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status = c.MagickAddImage(mw, cw);
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if (status == c.MagickFalse) return error.CouldNotAddImage;
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// This works, but idk exactly what it's doing. I get the sense
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// I this only works with two images...
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// c.MagickResetIterator(mw);
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c.MagickSetFirstIterator(mw);
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defer {
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if (mw) |w| _ = c.DestroyMagickWand(w);
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}
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return c.MagickMergeImageLayers(mw, c.FlattenLayer);
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}
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const Dimensions = struct {
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width: usize,
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height: usize,
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