implement drawCharacter function

This commit is contained in:
Emil Lerch 2023-03-29 17:58:24 -07:00
parent 8b22eadc4f
commit 60098caf01
Signed by: lobo
GPG Key ID: A7B62D657EF764F8
2 changed files with 73 additions and 63 deletions

View File

@ -57,7 +57,7 @@ fn make(step: *std.build.Step, _: *std.Progress.Node) !void {
});
defer file.close();
const writer = file.writer();
try writer.print("const chars = [_][]u8 {{\n", .{});
try writer.print("pub const chars = &[_][]const u8{{\n", .{});
for (0..32) |_| {
try writer.print(" \"\",\n", .{});

View File

@ -220,7 +220,6 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
defer {
if (mw) |w| mw = c.DestroyMagickWand(w);
}
var merged: ?*c.MagickWand = undefined;
// Reading an image into ImageMagick is problematic if it isn't a bmp
// as the library needs a bunch of dependencies available
@ -276,65 +275,18 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
if (status == c.MagickFalse)
return error.CouldNotSetExtent;
// At this point, we will add our text. This needs a whole lot more than this,
// but let's get started
{
// Create a second wand. Does this need to exist after the block?
var cw = c.NewMagickWand();
defer {
if (cw) |dw| cw = c.DestroyMagickWand(dw);
if (merged) |mergeme| {
_ = c.DestroyMagickWand(mw);
mw = mergeme;
}
}
const characters = @embedFile("images/test.bmp");
status = c.MagickReadImageBlob(cw, characters, characters.len);
if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
// For character placement, we need to set the image to the correct
// extent, and offset the image as appropriate. When we set the extent,
// we need the fill background to be transparent so we don't overwrite
// the background. This also means our font needs a transparent background
// (maybe?)
{
var pwc = c.NewPixelWand();
defer {
if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
}
status = c.PixelSetColor(pwc, "transparent");
if (status == c.MagickFalse)
return error.CouldNotSetColor;
status = c.MagickSetImageBackgroundColor(cw, pwc);
if (status == c.MagickFalse)
return error.CouldNotSetBackgroundColor;
// I think our characters are offset by 6px in the x and 8 in the y
status = c.MagickExtentImage(
cw,
WIDTH,
HEIGHT,
-6 * 8,
-8,
// -@intCast(isize, (WIDTH - resize_dimensions.width) / 2),
// -@intCast(isize, (HEIGHT - resize_dimensions.height) / 2),
);
if (status == c.MagickFalse)
return error.CouldNotSetExtent;
}
// I think I need to add the image, then flatten this
status = c.MagickAddImage(mw, cw);
if (status == c.MagickFalse) return error.CouldNotAddImage;
// This works, but idk exactly what it's doing. I get the sense
// I this only works with two images...
// c.MagickResetIterator(mw);
c.MagickSetFirstIterator(mw);
merged = c.MagickMergeImageLayers(mw, c.FlattenLayer);
// merged = c.MagickMergeImageLayers(mw, c.CompositeLayer);
// if (status == c.MagickFalse) return error.CouldNotFlattenImage;
}
mw = try drawCharacter(
mw.?,
'4',
-5 * 3,
-8,
);
mw = try drawCharacter(
mw.?,
'2',
-5 * 4,
-8,
);
// We make the image monochrome by quantizing the image with 2 colors in the
// gray colorspace. See:
// https://www.imagemagick.org/Usage/quantize/#monochrome
@ -343,7 +295,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
//
// We do this at the end so we have pure black and white. Otherwise the
// resizing oprations will generate some greyscale that we don't want
status = c.MagickQuantizeImage(merged, // MagickWand
status = c.MagickQuantizeImage(mw, // MagickWand
2, // Target number colors
c.GRAYColorspace, // Colorspace
1, // Optimal depth
@ -354,7 +306,7 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
if (status == c.MagickFalse)
return error.CouldNotQuantizeImage;
status = c.MagickExportImagePixels(merged, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
status = c.MagickExportImagePixels(mw, 0, 0, WIDTH, HEIGHT, "I", c.CharPixel, @ptrCast(*anyopaque, pixels));
if (status == c.MagickFalse)
return error.CouldNotExportImage;
@ -368,6 +320,64 @@ fn convertImage(alloc: std.mem.Allocator, filename: [:0]u8, pixels: *[WIDTH * HE
}
}
fn drawCharacter(mw: ?*c.MagickWand, char: u8, x: isize, y: isize) !?*c.MagickWand {
// Create a second wand. Does this need to exist after the block?
var cw = c.NewMagickWand();
defer {
if (cw) |dw| cw = c.DestroyMagickWand(dw);
// if (merged) |mergeme| {
// _ = c.DestroyMagickWand(mw);
// mw = mergeme;
// }
}
const image_char = chars[char];
if (image_char.len == 0) return error.CharacterNotSupported;
var status = c.MagickReadImageBlob(cw, @ptrCast(?*const anyopaque, image_char), image_char.len);
if (status == c.MagickFalse) unreachable; // Something is terribly wrong if this fails
// For character placement, we need to set the image to the correct
// extent, and offset the image as appropriate. When we set the extent,
// we need the fill background to be transparent so we don't overwrite
// the background. This also means our font needs a transparent background
// (maybe?)
{
var pwc = c.NewPixelWand();
defer {
if (pwc) |pixwc| pwc = c.DestroyPixelWand(pixwc);
}
status = c.PixelSetColor(pwc, "transparent");
if (status == c.MagickFalse)
return error.CouldNotSetColor;
status = c.MagickSetImageBackgroundColor(cw, pwc);
if (status == c.MagickFalse)
return error.CouldNotSetBackgroundColor;
// I think our characters are offset by 6px in the x and 8 in the y
status = c.MagickExtentImage(
cw,
WIDTH,
HEIGHT,
x,
y,
);
if (status == c.MagickFalse)
return error.CouldNotSetExtent;
}
// I think I need to add the image, then flatten this
status = c.MagickAddImage(mw, cw);
if (status == c.MagickFalse) return error.CouldNotAddImage;
// This works, but idk exactly what it's doing. I get the sense
// I this only works with two images...
// c.MagickResetIterator(mw);
c.MagickSetFirstIterator(mw);
defer {
if (mw) |w| _ = c.DestroyMagickWand(w);
}
return c.MagickMergeImageLayers(mw, c.FlattenLayer);
}
const Dimensions = struct {
width: usize,
height: usize,