allow packaging to be cached
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Generic zig build / build (push) Successful in 52s
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@ -3,7 +3,12 @@ const std = @import("std");
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const Package = @This();
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step: std.Build.Step,
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lambda_zipfile: []const u8,
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options: Options,
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/// This is set as part of the make phase, and is the location in the cache
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/// for the lambda package. The package will also be copied to the output
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/// directory, but this location makes for a good cache key for deployments
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zipfile_dest: ?[]const u8 = null,
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const base_id: std.Build.Step.Id = .install_file;
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@ -28,38 +33,9 @@ pub fn create(owner: *std.Build, options: Options) *Package {
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.owner = owner,
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.makeFn = make,
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}),
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.lambda_zipfile = options.zipfile_name,
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.options = options,
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};
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// TODO: For Windows, tar.exe can actually do zip files. tar -a -cf function.zip file1 [file2...]
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// https://superuser.com/questions/201371/create-zip-folder-from-the-command-line-windows#comment2725283_898508
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//
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// We'll want two system commands here. One for the exe itself, and one for
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// other files (TODO: what does this latter one look like? maybe it's an option?)
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var zip_cmd = owner.addSystemCommand(&.{ "zip", "-qj9X" });
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zip_cmd.has_side_effects = true; // TODO: move these to makeFn as we have little cache control here...
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zip_cmd.setCwd(.{ .src_path = .{
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.owner = owner,
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.sub_path = owner.getInstallPath(.prefix, "."),
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} });
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const zipfile = zip_cmd.addOutputFileArg(options.zipfile_name);
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zip_cmd.addArg(owner.getInstallPath(.bin, "bootstrap"));
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// std.debug.print("\nzip cmdline: {s}", .{zip});
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if (!std.mem.eql(u8, "bootstrap", options.exe.out_filename)) {
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// We need to copy stuff around
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// TODO: should this be installing bootstrap binary in .bin directory?
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const cp_cmd = owner.addSystemCommand(&.{ "cp", owner.getInstallPath(.bin, options.exe.out_filename) });
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cp_cmd.has_side_effects = true;
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const copy_output = cp_cmd.addOutputFileArg("bootstrap");
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const install_copy = owner.addInstallFileWithDir(copy_output, .bin, "bootstrap");
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cp_cmd.step.dependOn(owner.getInstallStep());
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zip_cmd.step.dependOn(&install_copy.step);
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// might as well leave this bootstrap around for caching purposes
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// const rm_cmd = owner.addSystemCommand(&.{ "rm", owner.getInstallPath(.bin, "bootstrap"), });
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}
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const install_zipfile = owner.addInstallFileWithDir(zipfile, .prefix, options.zipfile_name);
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install_zipfile.step.dependOn(&zip_cmd.step);
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package.step.dependOn(&install_zipfile.step);
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return package;
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}
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@ -69,26 +45,92 @@ pub fn packagedFilePath(self: Package) []const u8 {
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pub fn packagedFileLazyPath(self: Package) std.Build.LazyPath {
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return .{ .src_path = .{
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.owner = self.step.owner,
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.sub_path = self.step.owner.getInstallPath(.prefix, self.lambda_zipfile),
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.sub_path = self.step.owner.getInstallPath(.prefix, self.options.zipfile_name),
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} };
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}
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fn make(step: *std.Build.Step, node: std.Progress.Node) anyerror!void {
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// Make here doesn't actually do anything. But we want to set up this
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// step this way, so that when (if) zig stdlib gains the abiltity to write
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// zip files in addition to reading them, we can skip all the system commands
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// and just do all the things here instead
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//
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//
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// TODO: The caching plan will be:
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//
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// get a hash of the bootstrap and whatever other files we put into the zip
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// file (because a zip is not really reproducible). If the cache directory
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// has the hash as its latest hash, we have nothing to do, so we can exit
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// at that point
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//
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// Otherwise, store that hash in our cache, and copy our bootstrap, zip
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// things up and install the file into zig-out
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_ = node;
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_ = step;
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const self: *Package = @fieldParentPtr("step", step);
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// get a hash of the bootstrap and whatever other files we put into the zip
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// file (because a zip is not really reproducible). That hash becomes the
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// cache directory, similar to the way rest of zig works
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//
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// Otherwise, create the package in our cache indexed by hash, and copy
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// our bootstrap, zip things up and install the file into zig-out
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const bootstrap = bootstrapLocation(self.*) catch |e| {
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if (@errorReturnTrace()) |trace| {
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std.debug.dumpStackTrace(trace.*);
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}
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return step.fail("Could not copy output to bootstrap: {}", .{e});
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};
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const bootstrap_dirname = std.fs.path.dirname(bootstrap).?;
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const zipfile_src = try std.fs.path.join(step.owner.allocator, &[_][]const u8{ bootstrap_dirname, self.options.zipfile_name });
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self.zipfile_dest = self.step.owner.getInstallPath(.prefix, self.options.zipfile_name);
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if (std.fs.copyFileAbsolute(zipfile_src, self.zipfile_dest.?, .{})) |_| {
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// we're good here. The zip file exists in cache and has been copied
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step.result_cached = true;
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} else |_| {
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// error, but this is actually the normal case. We will zip the file
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// using system zip and store that in cache with the output file for later
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// use
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// TODO: For Windows, tar.exe can actually do zip files.
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// tar -a -cf function.zip file1 [file2...]
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//
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// See: https://superuser.com/questions/201371/create-zip-folder-from-the-command-line-windows#comment2725283_898508
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var child = std.process.Child.init(&[_][]const u8{
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"zip",
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"-qj9X",
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zipfile_src,
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bootstrap,
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}, self.step.owner.allocator);
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child.stdout_behavior = .Ignore;
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child.stdin_behavior = .Ignore; // we'll allow stderr through
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switch (try child.spawnAndWait()) {
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.Exited => |rc| if (rc != 0) return step.fail("Non-zero exit code {} from zip", .{rc}),
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.Signal, .Stopped, .Unknown => return step.fail("Abnormal termination from zip step", .{}),
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}
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try std.fs.copyFileAbsolute(zipfile_src, self.zipfile_dest.?, .{}); // It better be there now
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}
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}
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fn bootstrapLocation(package: Package) ![]const u8 {
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const output = package.step.owner.getInstallPath(.bin, package.options.exe.out_filename);
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// We will always copy the output file, mainly because we also need the hash...
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// if (std.mem.eql(u8, "bootstrap", package.options.exe.out_filename))
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// return output; // easy path
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// Not so easy...read the file, get a hash of contents, see if it's in cache
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const output_file = try std.fs.openFileAbsolute(output, .{});
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defer output_file.close();
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const output_bytes = try output_file.readToEndAlloc(package.step.owner.allocator, 100 * 1024 * 1024); // 100MB file
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// std.Build.Cache.Hasher
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// std.Buidl.Cache.hasher_init
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var hasher = std.Build.Cache.HashHelper{}; // We'll reuse the same file hasher from cache
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hasher.addBytes(output_bytes);
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const hash = std.fmt.bytesToHex(hasher.hasher.finalResult(), .lower);
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const dest_path = try package.step.owner.cache_root.join(
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package.step.owner.allocator,
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&[_][]const u8{ "p", hash[0..], "bootstrap" },
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);
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const dest_file = std.fs.openFileAbsolute(dest_path, .{}) catch null;
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if (dest_file) |d| {
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d.close();
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return dest_path;
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}
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const pkg_path = try package.step.owner.cache_root.join(
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package.step.owner.allocator,
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&[_][]const u8{"p"},
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);
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// Destination file does not exist. Write the bootstrap (after creating the directory)
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std.fs.makeDirAbsolute(pkg_path) catch |e| {
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std.debug.print("Could not mkdir {?s}: {}\n", .{ std.fs.path.dirname(dest_path), e });
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};
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std.fs.makeDirAbsolute(std.fs.path.dirname(dest_path).?) catch {};
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const write_file = try std.fs.createFileAbsolute(dest_path, .{});
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defer write_file.close();
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try write_file.writeAll(output_bytes);
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return dest_path;
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}
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