tally/.kiro/specs/calculator/design.md

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Design: Tally - Cross-Platform Calculator

References


1. System Architecture

┌─────────────────────────────────────────────────────────────┐
│                        Frontends                            │
├─────────────┬──────────────────┬────────────────────────────┤
│   CLI       │      TUI         │        Android             │
│  (Zig)      │  (Zig+libvaxis)  │   (Kotlin/Compose)         │
└──────┬──────┴────────┬─────────┴──────────────┬─────────────┘
       │               │                        │
       │  Zig import   │  Zig import            │  JNI (C ABI)
       │               │                        │
┌──────▼───────────────▼────────────────────────▼─────────────┐
│                     Engine (Zig Library)                     │
├─────────────────────────────────────────────────────────────┤
│  parser  │  evaluator  │  programmer  │  struct_layout      │
│          │             │              │                     │
│  tokens  │  standard   │  bitwise ops │  abi_profiles       │
│  ast     │  financial  │  base conv   │  layout_compute     │
└─────────────────────────────────────────────────────────────┘

The engine is a pure Zig library with no I/O. Frontends depend on the engine; the engine depends on nothing outside std.

Build Graph

build.zig (workspace root)
|- engine/build.zig        -> produces: static lib (.a), C header, shared lib (.so/.dylib/.dll)
|- cli/build.zig           -> produces: statically-linked binary
|- tui/build.zig           -> produces: statically-linked binary (links libvaxis)
|- android targets         -> produces: libtally.so for arm64-v8a, x86_64
                               (consumed by android/ Gradle project for APK packaging)

Build system philosophy:

  • zig build is the single entry point for all compilation. No Makefile, no CMake, no shell scripts.
  • zig build (no args) -> builds engine + CLI + TUI for the host platform.
  • zig build -Dtarget=aarch64-linux-android -> cross-compiles engine .so for Android arm64.
  • zig build test -> runs all engine unit tests with coverage reporting.
  • The android/ Gradle project handles only APK packaging and Compose UI compilation - it does not invoke Zig. Prebuilt .so files are committed or produced by a prior zig build step.

Toolchain management (mise):

  • .mise.toml at project root declares: Zig version, any other needed tools.
  • mise install provisions the full dev environment. No other manual setup required.
  • CI uses the same .mise.toml for reproducibility.

2. Engine Design

2.1 Module Breakdown

Module Responsibility
parser.zig Tokenizer + Pratt parser -> AST
ast.zig AST node definitions
evaluator.zig Walk AST, produce results
programmer.zig Integer operations, base conversion, bit manipulation
struct_layout.zig Struct DSL parser, layout computation, ABI profiles
units.zig Unit conversion tables and resolver
financial.zig CAGR, TVM, compound interest
types.zig Shared types (Value, Error, etc.)
engine.zig Public API surface (Zig-native)
c_api.zig extern "C" wrappers for JNI/FFI consumers

2.2 Core Data Types

/// Result of any calculation
pub const Value = union(enum) {
    integer: Integer,
    float: f64,
    boolean: bool,
    struct_layout: StructLayoutResult,
    multi_base: MultiBaseResult,  // programmer mode result
};

pub const Integer = struct {
    /// Raw bits stored in u64, interpretation depends on context
    raw: u64,
    bit_width: BitWidth,
    signedness: Signedness,
};

pub const BitWidth = enum { bits8, bits16, bits32, bits64 };
pub const Signedness = enum { signed, unsigned };

pub const MultiBaseResult = struct {
    value: Integer,
    decimal_signed: []const u8,    // formatted string
    decimal_unsigned: []const u8,
    hex: []const u8,
    octal: []const u8,
    binary: []const u8,
    bit_pattern: [64]u1,           // individual bits, index 0 = LSB
};

2.3 AST Nodes

pub const Expr = union(enum) {
    number_literal: NumberLiteral,
    unary_op: UnaryOp,
    binary_op: BinaryOp,
    function_call: FunctionCall,
    variable: []const u8,
    assignment: Assignment,
};

pub const NumberLiteral = struct {
    value: f64,
    /// For programmer mode: preserve original base and integer value
    int_value: ?u64,
    base: Base,
};

pub const Base = enum { decimal, hex, octal, binary };

pub const BinaryOp = struct {
    op: Operator,
    left: *Expr,
    right: *Expr,
};

pub const Operator = enum {
    add, sub, mul, div, mod, pow,
    bit_and, bit_or, bit_xor, shift_left,
    shift_right_logical, shift_right_arithmetic,
    rotate_left, rotate_right,
};

2.4 Parser Design

Approach: Pratt parser (top-down operator precedence)

Precedence table (low -> high):

Level Operators
1 | (OR), or
2 xor (XOR keyword)
3 & (AND), and
4 <<, >>, >>>, rol, ror
5 +, -
6 *, /, %
7 ^, ** (exponentiation, always)
8 Unary -, ~ (NOT), not
9 Function calls, parentheses

^ is always exponentiation. There is no mode-dependent operator overloading. XOR is a keyword (xor), consistent with the existing rol/ror keyword operators. Bitwise ops have both symbolic and keyword forms: &/and, |/or, ~/not. XOR is keyword-only (xor) since ^ is reserved for power. Every operator means the same thing in standard and programmer modes.

No implicit multiplication: adjacency (e.g. 2pi) is an error; use explicit *. Spaces within hex/oct/bin literals are separators (e.g. 0xFF FF).

2.5 Evaluation

The evaluator maintains an Environment:

pub const Environment = struct {
    mode: Mode,
    variables: std.StringHashMap(Value),
    history: std.ArrayList(HistoryEntry),
    programmer_config: ProgrammerConfig,

    pub const Mode = enum { standard, programmer, financial };

    pub const ProgrammerConfig = struct {
        bit_width: BitWidth = .bits64,
        signedness: Signedness = .signed,
        display_endian: Endianness = .little,
    };
};

Standard mode evaluates to f64. Programmer mode evaluates to Integer (exact, truncated to bit width). Financial functions return f64 with optional step-by-step breakdown.

2.6 Number Display Formatting

The engine provides raw values; frontends apply display formatting. The engine includes a formatting module that produces display strings and raw (clipboard-friendly) strings separately.

Decimal Formatting

Context Display Clipboard
Standard result 4,294,967,295 4294967295
Financial result $1,234,567.89 1234567.89
Large decimals 4,294,967,295 (never scientific unless > 15 digits of precision) 4294967295

Scientific notation threshold: Only use scientific notation when the number exceeds what can be meaningfully displayed in decimal (> 15 significant digits, or absolute value > 10^15 or < 10^-15). Otherwise, always show full decimal with commas. This is a deliberate departure from calculators that jump to scientific notation at 10+ digits.

Programmer Mode Formatting

Values are displayed with visual grouping separators to aid readability, but clipboard copies the raw value without separators.

Base Display (value view) Display (memory view) Clipboard
Hex FF FF FF FF FF FF FF FF 0xFFFFFFFF
Bin 1111 1111 1111 1111 1111 1111 1111 1111 same 0b11111111111111111111111111111111
Oct 0o37_777_777_777 - 0o37777777777
Dec 4,294,967,295 - 4294967295

Rationale for hex grouping:

  • Display uses space per byte (FF FF FF FF): matches hex editors, debuggers, xxd output. Consistent with binary's nibble-space grouping. Universally readable.
  • These are two different views of the same data: the value (what you'd write in source code) vs. the memory (how it sits in RAM). For this calculator, both use the same space-separated format.

Binary always groups by nibble (4 bits) with spaces - universally expected by programmers.

Formatting Data Structure

pub const FormattedValue = struct {
    /// Human-readable display string (with commas, underscores, spaces)
    display: []const u8,
    /// Machine/clipboard string (raw, no separators, includes prefix)
    raw: []const u8,
};

All frontends:

  • Show display in the UI
  • Copy raw to clipboard on long-press (Android) or yank (TUI)

3. Struct Layout Engine

3.1 Mini-DSL Grammar

struct_def    := "struct" "{" field_list "}"
field_list    := (field ";")*
field         := type_name identifier
type_name     := "u8" | "u16" | "u32" | "u64"
                | "i8" | "i16" | "i32" | "i64"
                | "f32" | "f64" | "bool" | "ptr"
                | "[" number "]" type_name        // arrays
identifier    := [a-zA-Z_][a-zA-Z0-9_]*

3.2 ABI Profile Interface

pub const AbiProfile = struct {
    name: []const u8,
    pointer_size: u8,       // bytes
    max_alignment: u8,      // maximum alignment enforced

    /// Given a field type, return its (size, alignment) in bytes
    field_layout: *const fn (field_type: FieldType) -> struct { size: u8, alignment: u8 },

    /// Struct-level alignment (usually max of all field alignments)
    struct_alignment: *const fn (fields: []const FieldInfo) -> u8,

    /// Whether tail padding is added to round up to struct alignment
    tail_padding: bool,
};

// Built-in profiles
pub const x86_64_sysv = AbiProfile{ ... };    // default
pub const x86_64_win64 = AbiProfile{ ... };   // future
pub const packed = AbiProfile{ ... };          // no padding

3.3 Layout Computation Algorithm

function compute_layout(fields, abi):
    offset = 0
    struct_align = 1
    result_fields = []

    for each field in fields:
        (size, align) = abi.field_layout(field.type)
        struct_align = max(struct_align, align)

        # Insert padding for alignment
        padding = (align - (offset % align)) % align
        if padding > 0:
            emit_padding(offset, padding)
        offset += padding

        # Place field
        emit_field(field.name, field.type, offset, size)
        offset += size

    # Tail padding
    if abi.tail_padding:
        tail = (struct_align - (offset % struct_align)) % struct_align
        if tail > 0:
            emit_padding(offset, tail)
        offset += tail

    return StructLayout {
        total_size: offset,
        alignment: struct_align,
        fields: result_fields,
    }

3.4 Layout Result Structure

pub const StructLayoutResult = struct {
    total_size: usize,
    alignment: u8,
    fields: []const LayoutField,
    bytes: []const ByteInfo,     // byte-by-byte map for visualization
    abi_name: []const u8,
};

pub const LayoutField = struct {
    name: []const u8,
    type_name: []const u8,
    offset: usize,
    size: usize,
    alignment: u8,
    padding_before: usize,
};

pub const ByteInfo = union(enum) {
    field: struct { field_index: usize, byte_within_field: usize },
    padding: struct { before_field_index: usize },
    tail_padding: void,
};

4. Unit Conversion Engine

4.1 Architecture

Units are organized by category. Each category has a canonical base unit. All conversions go through the base unit (from -> base -> to), except temperature which uses formula-based conversion.

pub const UnitCategory = enum {
    length, mass, temperature, time, digital_storage,
    speed, area, volume, energy, pressure, data_rate, angle,
};

pub const UnitDef = struct {
    name: []const u8,            // canonical name (e.g., "km")
    aliases: []const []const u8, // alternatives (e.g., "kilometer", "kilometers")
    category: UnitCategory,
    /// Conversion to base unit: base = value * to_base_factor + to_base_offset
    /// For most units offset = 0. Temperature is the only category that uses it.
    to_base_factor: f64,
    to_base_offset: f64 = 0,

    pub fn toBase(self: UnitDef, value: f64) f64 {
        return value * self.to_base_factor + self.to_base_offset;
    }

    /// The reverse direction is DERIVED, not stored.
    pub fn fromBase(self: UnitDef, base: f64) f64 {
        return (base - self.to_base_offset) / self.to_base_factor;
    }
};

Only the to-base mapping is stored; the reverse is derived. An earlier draft of this design gave each unit four fields (to_base_factor/to_base_offset plus from_base_factor/from_base_offset). That was changed because it lets a table entry describe a conversion that disagrees with its own inverse: nothing stops a typo in from_base_factor from making km -> m -> km lossy. Deriving fromBase by inverting toBase gives one source of truth per unit, halves the numbers a contributor has to get right, and makes round-trip correctness structural rather than something tests have to police. A unit test still round-trips every unit and every within-category unit pair as a guard against bad factors.

4.2 Conversion Resolution

Unit names resolve through findUnit(name), which searches every category's table by canonical name and alias:

  1. An exact, case-sensitive match is tried first. This is what keeps case-distinguished units meaningful: K is Kelvin (not a "kilo" something), B is byte, and kB (1000) never silently becomes KiB (1024).
  2. Only if nothing matches exactly does a case-insensitive pass run, which is what makes forgiving input like KM or Celsius work.

Conversion goes through the category base unit: to.fromBase(from.toBase(value)). Both units must be in the same category, or the result is IncompatibleUnits. An unrecognized name is UnknownUnit.

A single multiplicative factor is reported alongside the result only when both units are linear (zero offset). Temperature conversions are affine, so no single factor describes them and the factor is reported as null.

Free-form conversion requests (units.parseRequest) let conversion be plain expression input rather than a special subcommand, so tally 32F in C and typing 100 km to mi in the TUI both work:

  • A standalone, whitespace-delimited, case-insensitive to or in is the trigger. This needs no unit-aware tokenizer, because neither word is otherwise an identifier in the grammar.
  • No separator means parseRequest returns null and the caller falls through to ordinary expression evaluation, so existing behavior is untouched.
  • in is both a separator and the name for inches. Candidate separators are therefore tried last-to-first, keeping the first reading that yields a valid conversion. In 5 in in cm the later in is the separator; in 100 mm in in the earlier one is, because only that reading resolves. 1 in in in is a valid identity. min is untouched because a separator must be whitespace-delimited.
  • Backtracking also improves errors: if a candidate reading fails, the reason is remembered, so a committed-but-invalid request reports UnknownUnit/IncompatibleUnits instead of a confusing parse error.
  • The trailing unit is split off by trying the longest suffix first, so 100 km yields ("100", km) and not ("100 k", m), and no space is required (32F). A candidate must start at a token boundary (the preceding character may not be a letter), which is what stops the trailing s of 100 smoots from being read as seconds.
  • The value portion is returned unevaluated as text, so parseRequest needs no dependency on the evaluator and callers can evaluate it in whatever environment they already have. This is why 2*3 kg to lb works.

NOT YET IMPLEMENTED: unit-qualified arithmetic (5 kg + 3 lb), which genuinely does need unit-aware tokenizing and evaluation. The planned approach:

For expressions like 5 kg + 3 lb, the parser would:

  1. Identify 5 kg as a unit-qualified value
  2. See + 3 lb and convert 3 lb to kg (left-hand unit wins)
  3. Evaluate as 5 + 1.36078 = 6.36078 kg

4.3 Adding New Units

New units require only a table entry - no parser changes:

// In units.zig
const length_units = [_]UnitDef{
    .{ .name = "m",  .aliases = &.{"meter", "meters"},  .category = .length, .to_base_factor = 1.0 },
    .{ .name = "km", .aliases = &.{"kilometer", "kilometers"}, .category = .length, .to_base_factor = 1000.0 },
    .{ .name = "mi", .aliases = &.{"mile", "miles"},    .category = .length, .to_base_factor = 1609.344 },
    // ... add new entries here
};

Invariants enforced by tests rather than convention: every category's base unit must have to_base_factor == 1 and no offset, no unit may have a zero factor, canonical names must be unique across all categories, every unit must be listed in the table matching its own category field, and every unit and unit pair must round-trip. A bad table entry fails the suite instead of silently producing wrong answers.


5. Financial Module

5.1 CAGR

CAGR = (end_value / start_value) ^ (1 / periods) - 1

5.2 TVM (Time Value of Money)

The five TVM variables: N (periods), I/Y (interest rate per period), PV (present value), PMT (payment), FV (future value).

Relationship:

PV * (1 + r)^N + PMT * [((1 + r)^N - 1) / r] + FV = 0

where r = I/Y / 100.

Solving for the unknown variable:

  • FV, PV, PMT: algebraic (closed-form)
  • N: logarithmic solution
  • I/Y: Newton-Raphson iterative solver (no closed form)

6. C API (for Android/FFI)

// c_api.zig - extern "C" exports
//
// SAFETY: All string inputs use pointer + length (not null-terminated).
// This avoids buffer overread vulnerabilities and allows embedded nulls.
// All returned strings include a length - caller must free with tally_result_free().

pub const CalcString = extern struct {
    ptr: [*]const u8,
    len: usize,
};

pub const CalcResult = extern struct {
    /// JSON-encoded result. Null if error.
    json_ptr: ?[*]u8,
    json_len: usize,
    /// Error message if json_ptr is null.
    error_ptr: ?[*]u8,
    error_len: usize,
};

/// Evaluate an expression, return JSON result.
/// Caller must free the result with tally_result_free().
export fn tally_eval(
    expr_ptr: [*]const u8,
    expr_len: usize,
    mode: c_int,                      // 0=standard, 1=programmer, 2=financial
    config_ptr: ?[*]const u8,         // optional JSON config (null if none)
    config_len: usize,                // 0 if no config
) callconv(.c) CalcResult;

/// Compute struct layout, return JSON result.
export fn tally_struct_layout(
    def_ptr: [*]const u8,
    def_len: usize,
    abi_ptr: [*]const u8,             // "sysv", "win64", "packed"
    abi_len: usize,
    endian: c_int,                    // 0=little, 1=big
) callconv(.c) CalcResult;

/// Convert a value between units, return JSON result.
export fn tally_convert(
    value: f64,
    from_ptr: [*]const u8,
    from_len: usize,
    to_ptr: [*]const u8,
    to_len: usize,
) callconv(.c) CalcResult;

/// Free a CalcResult's buffers.
export fn tally_result_free(result: *CalcResult) callconv(.c) void;

/// Get version string (static lifetime, do not free).
export fn tally_version(out_len: *usize) callconv(.c) [*]const u8;

Design notes:

  • No null-terminated strings. All inputs take (ptr, len) pairs. This prevents buffer overread, allows binary data in expressions if ever needed, and is the idiomatic C pattern for length-known strings.
  • CalcResult struct bundles success/error in a single return. Caller checks json_ptr != null for success.
  • JSON result format keeps the Android/FFI boundary simple - Kotlin parses JSON natively. On the JNI side, the Kotlin bridge reads (ptr, len) into a ByteArray and decodes UTF-8.

7. CLI Design

tally [OPTIONS] <expression>
tally struct [OPTIONS] <definition | --file path>
tally convert <value> <from_unit> <to_unit>
tally cagr <start_value> <end_value> <periods>
tally tvm [--n N] [--rate R] [--pv PV] [--pmt PMT] [--fv FV]

Options:
  -p, --programmer       Programmer mode
  -b, --bits <WIDTH>     Bit width: 8, 16, 32, 64 (default: 64)
  --base <BASE>          Output base: dec, hex, oct, bin, all (default: all)
  --json                 JSON output
  --abi <ABI>            Struct ABI: sysv (default), packed
  --endian <E>           Endianness: little (default), big
  -h, --help             Show help
  --version              Show version

CLI Output Examples

Standard:

$ tally "2^32 - 1"
4,294,967,295

Programmer:

$ tally -p "0xFF & 0x0F"
  dec(signed):   15
  dec(unsigned): 15
  hex: 0x0000_0000_0000_000F
  oct: 0o17
  bin: 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1111
  bits: [64]

Struct:

$ tally struct "struct { u32 x; u8 flags; u16 id; u64 ts; }"
ABI: x86-64 System V | Endian: little

  Offset  Size  Field       Type   Align  Padding
  ──────  ────  ──────────  ─────  ─────  ───────
  0       4     x           u32    4
  4       1     flags       u8     1
  5       1     (padding)                  1 byte
  6       2     id          u16    2
  8       8     ts          u64    8

  Total: 16 bytes (alignment: 8, padding: 1 byte, tail: 0)

  Memory map:
  00: [xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx] x
  04: [ffff ffff] [········] [iiii iiii iiii iiii] flags, pad, id
  08: [tttt tttt tttt tttt tttt tttt tttt tttt  ts
  0C:  tttt tttt tttt tttt tttt tttt tttt tttt]

Unit conversion:

$ tally convert 100 km miles
62.1371 miles

$ tally "72 F to C"
22.2222 °C

$ tally "5 kg + 3 lb"
6.36078 kg

8. TUI Layout

8.0 Mouse Input Architecture

The TUI is mouse-driven as well as keyboard-driven (FR-7.11). Rather than each view doing its own coordinate arithmetic against hardcoded layout constants, hit targets are registered as a side effect of drawing:

pub const Action = union(enum) {
    mode: Mode,                                          // tab bar
    prog_field: struct { field: ProgField, bit: ?u7 },   // focus field, optional cursor
    toggle_bit: u7,                                       // flip one bit
    focus_input, close_help, toggle_float,
    cycle_width, toggle_endian, toggle_signedness, toggle_float_format,
    conv_category: UnitCategory, conv_from: usize, conv_to: usize, conv_swap,
};

pub const RegionSet = struct {
    items: [512]HitRegion,   // { row, col, len, action }
    count: usize,
    pub fn clear(self: *RegionSet) void;
    pub fn add(self: *RegionSet, row: u16, col: u16, len: u16, action: Action) void;
    pub fn at(self: *const RegionSet, row: u16, col: u16) ?Action;
};

Key properties:

  • Regions are rebuilt every frame. clearRegions() runs at the top of the draw function, and each view calls addRegion right where it draws the thing. Hit targets therefore cannot drift out of sync with what is on screen, which is the usual failure mode for hand-maintained click maps.
  • Newest region wins. at() searches backwards, so a view can register a broad row-wide fallback first (click anywhere on the HEX row to focus it) and then finer targets on top (click a specific nibble to put the cursor there).
  • Draw-time registration means one source of truth. The same loop that decides where a bit character goes also registers that cell, so the mapping from cell to bit index is written once. registerDigitRegions mirrors drawFieldWithCursor's digit walk for the same reason.
  • Left press only. Release, motion, and drag are ignored so one physical click produces exactly one action.
  • A fixed-size buffer, not an allocation. Drawing happens on every keystroke and must not fail; an exhausted budget silently drops extra regions (a click does nothing) instead of erroring. 512 comfortably covers the worst case, the 128-bit programmer view.

vxfw already puts the terminal in mouse mode and hit-tests surfaces, delivering .mouse events to the root widget with local coordinates equal to screen coordinates, so no terminal-level setup is needed here.

Click semantics are chosen per field to match what the data means: a bit grid cell and a BIN digit each represent exactly one bit, so clicking flips it, while a HEX nibble or OCT digit holds several bits with no single sensible "toggle", so clicking places the cursor for typing instead.

8.1 Standard Mode

┌─ Tally ─────────────────────── [Standard] [Programmer] [Financial] ─┐
│                                                                        │
│  History:                                                              │
│    2^10 = 1024                                                         │
│    sqrt(144) = 12                                                      │
│    Ans * 2 = 24                                                        │
│                                                                        │
│  ─────────────────────────────────────────────────────────────────     │
│  > 3 * pi + 1_                                                         │
│                                                                        │
│  = 10.42477796...                                                      │
│                                                                        │
└───────────────────────────── [d]ec [h]ex [o]ct [b]in ── q:quit ── ?:help┘

8.2 Programmer Mode

┌─ Tally ─────────────────────── [Standard] [Programmer] [Financial] [Convert] ─┐
│ Bit Width: [64]  Signed: [yes]  Endian: [LE]                                    │
│                                                                                  │
│ ┌─ Bit Pattern (63 -> 0) ─────────────────────────────────────────────────────┐  │
│ │ 0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0 │  │
│ │ 0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0  1 1 1 1  1 1 1 1 │  │
│ └─────────────────────────────────────────────────────────────────────────────┘  │
│                                            cursor: bit 3  ▲                      │
│                                                                                  │
│  Signed:    255                                                                  │
│  Unsigned:  255                                                                  │
│  Hex:       0x0000_0000_0000_00FF                                                │
│  Oct:       0o377                                                                │
│  Bin:       0000 0000 0000 0000 0000 0000 1111 1111                              │
│                                                                                  │
│  > 0xFF & 0x0F_                                                                  │
│  = 15                                                                            │
│                                                                                  │
└──── arrows:nav  Space:toggle  w:width  s:sign  e:endian  y:yank -- Tab:mode ----┘

NOTE: The wireframe above (8.2) is superseded by the editable-fields design below. Keeping the old wireframe for reference during transition.

8.2.1 Programmer Mode - Editable Fields (REVISED DESIGN)

The programmer mode is an editable multi-field form where every representation of the value is live-editable. A change in any field instantly updates all others. Closer to integer.exposed than a traditional calculator with a prompt.

Fields (navigable with Up/Down):

  1. Bit grid - arrow keys move, Space toggles individual bits
  2. DEC(s) - editable signed decimal
  3. DEC(u) - editable unsigned decimal
  4. HEX - editable hex (space-separated bytes: FF 00 AB CD)
  5. ASCII - read-only (derived) view of the bytes, one glyph per byte, MSB first, aligned column-for-column under the HEX row directly above it. Printable bytes (0x20-0x7E) show as themselves; every other byte shows as ., matching the xxd hex-dump convention (e.g. .ELF, ...ascii). Not part of the Up/Down focus cycle since it has nothing to edit.
  6. OCT - editable octal
  7. BIN - editable binary (nibble-separated: 1111 0000)
  8. Expression - full expression evaluator (& | ^ ~ << >> etc.)

Navigation:

  • Up/Down moves focus between fields
  • When a text field is focused, typing replaces its content; value updates on Enter (or live as you type - TBD)
  • When bit grid is focused: left/right/up/down navigate, Space toggles
  • Tab cycles between Standard/Programmer mode
  • Ctrl-W cycles bit width (8/16/32/64/128)
  • Ctrl-E toggles endianness display (LE/BE)

Bit width is a non-destructive display lens:

  • The stored value keeps full precision (u128). Cycling the width never truncates it, so narrowing to a smaller width and then widening again restores the hidden upper bits.
  • The DEC/HEX/OCT/BIN/ASCII rows and the bit grid show the value masked to the current width.
  • While the stored value has bits set beyond the current width, a warning line is shown ("value exceeds N bits - showing low bits (widen to restore)"). It is a warning, not an error: the value is still usable.
  • Explicit value edits (typing a decimal digit, toggling a bit, editing a hex/oct/bin digit) commit to the current width, clearing any hidden upper bits. Only width cycling is non-destructive; deliberately editing at a narrow width means you are now working at that width.

Endianness:

  • Toggle with Ctrl-E; header shows current setting (Endian: LE / Endian: BE)
  • Default: big-endian. The HEX row's primary job is to show the value in hex, so by default it reads MSB-first and matches DEC/OCT/BIN. Little-endian is the opt-in "how it sits in x86-64 memory" view.
  • Affects: HEX byte display order and ASCII byte order only. In LE the display bytes are reversed (e.g. 0xDEADBEEF -> EF BE AD DE).
  • Does NOT affect: the underlying value, DEC, OCT, or BIN display, nor the clipboard raw form of HEX (which stays the canonical MSB-first number).
  • Rationale for BE default (revised from an earlier LE default): defaulting to LE would reverse the HEX row so it no longer matches the number shown in the DEC/BIN rows directly beside it, which is surprising in a calculator context.

Text/ASCII literals:

  • Single-quoted strings in expressions: 'ELF', 'RIFF', 'a'
  • Each character becomes one byte packed into the integer
  • Packing order follows endianness setting:
    • BE: first char -> most significant used byte ('AB' = 0x4142)
    • LE: first char -> least significant byte ('AB' = 0x4241)
  • Max chars = bit_width / 8 (1 for 8-bit, 2 for 16, 4 for 32, 8 for 64)
  • Non-ASCII characters are an error
  • Useful for: magic numbers ('ELF'), protocol tags, inspecting how string bytes pack into integer registers

IEEE 754 float interpretation:

  • A sub-view within programmer mode (toggle with a key, e.g. Ctrl-F)
  • Reinterprets the current bit pattern as an IEEE 754 float
  • Supported formats:
    • float32 (1 sign + 8 exponent + 23 significand, bias 127)
    • float64 (1 sign + 11 exponent + 52 significand, bias 1023)
  • Bit grid color-codes the three fields:
    • Sign bit: one color (e.g. pink)
    • Exponent: another color (e.g. cyan)
    • Significand: another color (e.g. green)
  • Display below the bit grid shows:
    • Decimal value (exact)
    • Value and ULP use scientific notation for very small/large magnitudes (e.g. a subnormal ULP shows as 1.4e-45), fixed-point otherwise, so each row stays on one line
    • Formula: (-1)^s * 2^(e-bias) * 1.mantissa
    • Classification: normal, denormal, zero, infinity, NaN
    • ULP: delta to next representable value
    • Raw fields: sign=0, exp=127 (unbiased: 0), frac=0x000000
  • Input: can type a decimal float value (e.g. 3.14) and it shows the closest representable bit pattern, noting if rounding occurred
  • Auto-entry: switching into programmer mode (Tab) with a non-integer value in ans opens this float view automatically on the exact f64 bit pattern, since the integer bit views cannot represent a fraction. An integer ans uses the integer views as usual. Infinity/NaN also open the float view (the only place they are representable).
  • Toggling bits in the grid updates the float interpretation live
  • Does NOT change bit_width setting - float32 uses 32-bit view, float64 uses 64-bit view (auto-switches width when toggling float format)

8.3 Struct Visualizer (sub-view of Programmer Mode)

┌─ Tally ────────────────── [Programmer > Struct Layout] ─────────────┐
│ ABI: x86-64 SysV  Endian: LE                                         │
│                                                                        │
│ Definition:                                                            │
│   struct { u32 x; u8 flags; u16 id; u64 ts; }                        │
│                                                                        │
│ ┌─ Memory Map ─────────────────────────────────────────────────────┐  │
│ │ 00 01 02 03 │ 04 │ 05 │ 06 07 │ 08 09 0A 0B 0C 0D 0E 0F │     │  │
│ │ ████████████ │ ▓▓ │ ░░ │ ▒▒▒▒▒ │ ░░░░░░░░░░░░░░░░░░░░░░░ │     │  │
│ │     x        │flag│pad │  id   │           ts              │     │  │
│ └───────────────────────────────────────────────────────────────────┘  │
│                                                                        │
│  Field        Type   Offset  Size  Align  Pad Before                   │
│  x            u32    0       4     4      0                            │
│  flags        u8     4       1     1      0                            │
│  id           u16    6       2     2      1                            │
│  ts           u64    8       8     8      0                            │
│                                                                        │
│  Total: 16 bytes | Alignment: 8 | Padding: 1 byte (6.25%)            │
│  Packed would be: 15 bytes                                             │
└──── a:abi  e:endian  Enter:edit struct  Esc:back ─────────────────────┘

8.4 Convert Mode

Tally                                  [Standard] [Programmer] [Convert]

  Category:
    Length  Mass  Temperature  Time  Digital Storage  Speed  Area
    Volume  Energy  Pressure  Data Rate  Angle

  100 km
  = 62.13711922373339 mi
  1 km = 0.621371192237334 mi

  From                      To
  > nm                        nm
    um                        um
    mm                        mm
    ...                     > mi

  ------------------------------------------------------------------
  > 100
  Arrows:select | Ctrl-S:swap | `:input | Tab:mode | ?:help

Structure:

  • Category chips wrap to as many lines as the terminal width needs. The selected chip is highlighted; when the selection zone has focus on the category column it is highlighted differently again.
  • The value comes from the shared input line at the bottom, keeping input consistent with the other modes. A bare number is used directly; anything else is evaluated as a standard expression first, so 2*3.5 or sqrt(2) work as input values.
  • The factor line shows the single multiplicative factor between the two units. Temperature is affine, so instead of a misleading number it says so.
  • Two unit columns (From and To) list every unit in the category with the selection marked. Both columns are clickable; the whole column slot is the click target, not just the name text, so a one-character unit like m is not a one-character target.
  • If the terminal is too short to show every unit, a ... N more (resize to see all) line is drawn rather than silently truncating the list.

Interaction:

  • Backtick toggles between the input zone and the selection zone, matching the convention already used in programmer mode.
  • In the selection zone, Left/Right move between the category, From, and To columns; Up/Down move the selection within the focused column, wrapping.
  • Ctrl-S swaps the two units, and works from either zone.
  • Selecting a new category resets the unit pair to that category's defaults (its base unit plus a distinct second unit), since the previous indices would refer to unrelated units in the new table.

9. Android UI Design

The Android app uses a fundamentally different interaction model from the TUI. Where the TUI is keyboard-driven with a prompt, Android is touch-first with purpose-built input surfaces for each mode. No text-cursor-in-a-prompt paradigm - instead, tappable buttons, interactive grids, and form fields.

9.1 Navigation & Shell

Bottom navigation bar with 4 destinations: Standard, Programmer, Financial, Convert.

┌─────────────────────────────────────────┐
│  ┌─────────────────────────────────┐    │
│  │                                 │    │
│  │        Mode Content Area        │    │
│  │                                 │    │
│  └─────────────────────────────────┘    │
│                                         │
│  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━  │
│  🔢 Standard  💻 Programmer  💰 Finance  🔄 Convert │
└─────────────────────────────────────────┘

9.2 Standard Calculator Screen

Classic calculator layout. Expression builds at top, result previews live below it, button grid fills the bottom half.

┌─────────────────────────────────────────┐
│  Expression area (scrollable)           │
│  ┌─────────────────────────────────┐    │
│  │ 2 × (3 + 4)                    │    │  ← expression in natural format
│  │                           = 14  │    │  ← live result preview (dimmed)
│  └─────────────────────────────────┘    │
│                                         │
│  History peek: last 2-3 results         │
│  ┌─────────────────────────────────┐    │
│  │ 5^2 = 25          sqrt(144) = 12│   │
│  └─────────────────────────────────┘    │
│                                         │
│  ┌─────────────────────────────────┐    │
│  │ sin │ cos │ tan │  (  │  )  │ ⌫ │    │  ← function row (swipeable for more)
│  ├─────┼─────┼─────┼─────┼─────┼───┤    │
│  │  7  │  8  │  9  │  ÷  │  ^  │   │    │
│  ├─────┼─────┼─────┼─────┼─────┤   │    │
│  │  4  │  5  │  6  │  ×  │  %  │   │    │
│  ├─────┼─────┼─────┼─────┼─────┤   │    │
│  │  1  │  2  │  3  │  -  │ sqrt│   │    │
│  ├─────┼─────┼─────┼─────┼─────┤   │    │
│  │  0  │  .  │ Ans │  +  │  =  │   │    │
│  └─────┴─────┴─────┴─────┴─────┘   │    │
└─────────────────────────────────────────┘

Key interactions:

  • Tap buttons to build expression (no keyboard typing required)
  • Long-press = to copy result
  • Swipe function row for more functions (log, ln, abs, etc.)
  • Tap history items to recall into expression
  • Pull-down to expand full history view

9.3 Programmer Mode Screen

Split into three vertical zones: value display, bit grid, and input buttons.

┌─────────────────────────────────────────┐
│  ┌─── Bit Width ────────────────────┐   │
│  │ [ 8 ] [ 16 ] [ 32 ] [●64]       │   │  ← segmented control
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Value Display ────────────────┐   │
│  │ DEC  4,294,967,295              │   │  ← tappable to switch primary
│  │ HEX  0xFFFF_FFFF                │   │
│  │ OCT  0o37_777_777_777           │   │
│  │ BIN  1111 1111 1111 1111 11..  │   │
│  │ SIGN -1 (signed)                │   │
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Bit Grid ─────────────────────┐   │
│  │ 31 30 29 28 │ 27 26 25 24       │   │  ← bit index labels
│  │  1  1  1  1 │  1  1  1  1       │   │  ← tappable cells
│  │ 23 22 21 20 │ 19 18 17 16       │   │
│  │  1  1  1  1 │  1  1  1  1       │   │
│  │ 15 14 13 12 │ 11 10  9  8       │   │
│  │  1  1  1  1 │  1  1  1  1       │   │
│  │  7  6  5  4 │  3  2  1  0       │   │
│  │  1  1  1  1 │  1  1  1  1       │   │
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Operators ────────────────────┐   │
│  │ AND│ OR │XOR │NOT │ << │ >> │ROL │   │  ← bitwise op buttons
│  ├────┼────┼────┼────┼────┼────┼────┤   │
│  │  A │  B │  C │  D │  E │  F │   │   │  ← hex input
│  ├────┼────┼────┼────┼────┼────┤   │   │
│  │  7 │  8 │  9 │  0x│  0b│CLR │   │   │  ← digits + base prefix
│  ├────┼────┼────┼────┼────┼────┤   │   │
│  │  4 │  5 │  6 │  + │  - │  = │   │   │
│  ├────┼────┼────┼────┼────┼────┤   │   │
│  │  1 │  2 │  3 │  × │  ÷ │  ⌫ │   │   │
│  └────┴────┴────┴────┴────┴────┘   │   │
└─────────────────────────────────────────┘

Key interactions:

  • Tap any bit in the grid to toggle it - all displays update instantly
  • Haptic pulse on bit toggle
  • Tap DEC/HEX/OCT/BIN label to make that the primary input base
  • Bit grid scrolls horizontally for 64-bit (or collapses to 4 rows of 16)
  • FAB or toolbar button for "Struct Layout" sub-screen

9.4 Struct Layout Screen (Programmer sub-screen)

Accessed via a button within Programmer mode. Uses a form-based struct builder rather than raw text DSL (though raw text input is available via a toggle).

┌─────────────────────────────────────────┐
│  ← Back to Programmer                  │
│                                         │
│  ┌─── ABI / Settings ──────────────┐   │
│  │ ABI: [x86-64 SysV ▾]  Endian: [LE ▾]│
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Fields ───────────────────────┐   │
│  │ ┌────────┬──────────┬─────────┐  │   │
│  │ │ Type ▾ │ Name     │    ⊖    │  │   │  ← each row is a field
│  │ ├────────┼──────────┼─────────┤  │   │
│  │ │ u32    │ x        │    ⊖    │  │   │
│  │ │ u8     │ flags    │    ⊖    │  │   │
│  │ │ u16    │ id       │    ⊖    │  │   │
│  │ │ u64    │ ts       │    ⊖    │  │   │
│  │ └────────┴──────────┴─────────┘  │   │
│  │          [ + Add Field ]          │   │
│  │     [ ✏️ Raw DSL input toggle ]    │   │
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Memory Map ───────────────────┐   │
│  │ ██████████ ▓▓ ░░ ▒▒▒▒ ░░░░░░░░░ │   │  ← color-coded byte bar
│  │ x(4)      fl p  id   ts(8)      │   │  ← labels below
│  └──────────────────────────────────┘   │
│                                         │
│  ┌─── Summary ──────────────────────┐   │
│  │ Total: 16 bytes  Align: 8        │   │
│  │ Padding: 1 byte (6.25%)          │   │
│  │ Packed: 15 bytes                  │   │
│  └──────────────────────────────────┘   │
└─────────────────────────────────────────┘

Key interactions:

  • Type dropdown for each field (Material exposed dropdown menu)
  • Swipe-to-delete or tap ⊖ to remove a field
  • Drag handles to reorder fields (see padding change in real-time)
  • Memory map is a custom Canvas composable with tappable segments (tap a segment -> highlights field info)
  • Toggle for raw DSL text input (for copy-paste from code)
  • Share button: export struct layout as text or image

9.5 Financial Mode Screen

Card-based interface with function selector at top.

┌─────────────────────────────────────────┐
│  ┌─── Function ────────────────────┐    │
│  │ [●CAGR] [TVM] [Compound] [PV]  │    │  ← scrollable chip row
│  └─────────────────────────────────┘    │
│                                         │
│  ┌─── CAGR Inputs ────────────────┐     │
│  │                                 │     │
│  │  Start Value                    │     │
│  │  ┌─────────────────────────┐    │     │
│  │  │ 10,000                  │    │     │  ← text field
│  │  └─────────────────────────┘    │     │
│  │                                 │     │
│  │  End Value                      │     │
│  │  ┌─────────────────────────┐    │     │
│  │  │ 25,000                  │    │     │
│  │  └─────────────────────────┘    │     │
│  │                                 │     │
│  │  Periods (years)                │     │
│  │  ┌─────────────────────────┐    │     │
│  │  │ 5                       │    │     │
│  │  └─────────────────────────┘    │     │
│  │                                 │     │
│  │       [ Calculate ]             │     │
│  └─────────────────────────────────┘     │
│                                         │
│  ┌─── Result ─────────────────────┐     │
│  │  CAGR = 20.11%                 │     │
│  │                                 │     │
│  │  Formula:                       │     │
│  │  (25000/10000)^(1/5) - 1       │     │
│  │  = 2.5^0.2 - 1                 │     │
│  │  = 0.2011...                    │     │
│  └─────────────────────────────────┘     │
└─────────────────────────────────────────┘

Key interactions:

  • Chip row selects function type, input form adapts
  • For TVM: 5 input fields, user leaves one blank -> that's the solve target
  • Compute triggers engine call, result animates in
  • Result card shows formula breakdown (expandable)
  • Long-press result to copy

9.6 Convert Mode Screen

Designed for fast, one-handed unit conversion.

┌─────────────────────────────────────────┐
│  ┌─── Category ────────────────────┐    │
│  │ [Length] [Mass] [Temp] [Time] ▸ │    │  ← scrollable chip row
│  └─────────────────────────────────┘    │
│                                         │
│  ┌─────────────────────────────────┐    │
│  │                                 │    │
│  │   100                           │    │  ← large editable number
│  │   kilometers              [▾]   │    │  ← unit selector dropdown
│  │                                 │    │
│  │          ⇅  (swap)              │    │  ← tap to swap from/to
│  │                                 │    │
│  │   62.1371                       │    │  ← live result (updates as you type)
│  │   miles                   [▾]   │    │  ← unit selector dropdown
│  │                                 │    │
│  └─────────────────────────────────┘    │
│                                         │
│  ┌─── Keypad ─────────────────────┐     │
│  │  7  │  8  │  9  │             │     │
│  ├─────┼─────┼─────┤     ⌫      │     │
│  │  4  │  5  │  6  │             │     │
│  ├─────┼─────┼─────┼─────────────┤     │
│  │  1  │  2  │  3  │             │     │
│  ├─────┼─────┼─────┤      C      │     │
│  │  0  │  .  │  ±  │             │     │
│  └─────┴─────┴─────┴─────────────┘     │
└─────────────────────────────────────────┘

Key interactions:

  • Conversion updates live as user types (no "calculate" button needed)
  • Swap button rotates from/to units with an animation
  • Unit selectors open a searchable bottom sheet (for categories with many units)
  • Category chips filter which units appear in the selectors
  • Recent conversions remembered

9.7 Tablet Layout (landscape / large screen)

On tablets, modes use a two-pane layout:

┌─────────────────────┬──────────────────────────────┐
│                     │                              │
│   Input / Controls  │    Results / Visualization   │
│                     │                              │
│  (button grid,      │   (history, bit grid,        │
│   form fields,      │    memory map, formula        │
│   struct editor)    │    breakdown)                 │
│                     │                              │
└─────────────────────┴──────────────────────────────┘
│  🔢 Standard  💻 Programmer  💰 Finance  🔄 Convert │
└─────────────────────────────────────────────────────┘

9.8 Android Architecture (Technical)

┌──────────────────────────────────────┐
│  Compose UI Layer                    │
│  ├── StandardScreen                  │
│  ├── ProgrammerScreen                │
│  │   ├── BitGridComposable           │
│  │   └── StructVisualizerScreen      │
│  ├── FinancialScreen                 │
│  └── ConvertScreen                   │
├──────────────────────────────────────┤
│  ViewModel Layer                     │
│  ├── CalculatorViewModel             │
│  ├── ProgrammerViewModel             │
│  ├── FinancialViewModel              │
│  ├── ConvertViewModel                │
│  └── manages state, calls engine     │
├──────────────────────────────────────┤
│  JNI Bridge (TallyEngine.kt)         │
│  ├── external fun evaluate(...)      │
│  ├── external fun structLayout(...)  │
│  ├── external fun convert(...)       │
│  └── JSON serialization/deser        │
├──────────────────────────────────────┤
│  Native .so (libtally.so)            │
│  └── C ABI from engine/c_api.zig    │
└──────────────────────────────────────┘

The JNI bridge sends expression strings down and receives JSON results back. This keeps the boundary thin and debuggable.


10. Error Handling Strategy

pub const CalcError = error{
    // Parser errors
    UnexpectedToken,
    UnmatchedParen,
    InvalidNumber,
    UnknownFunction,
    UnknownVariable,

    // Evaluation errors
    DivisionByZero,
    Overflow,
    InvalidOperandType,
    DomainError,          // e.g., sqrt(-1)

    // Struct layout errors
    InvalidType,
    InvalidFieldName,
    DuplicateFieldName,
    StructTooLarge,

    // Financial errors
    InsufficientParameters,
    ConvergenceFailure,   // TVM Newton-Raphson didn't converge

    // System
    OutOfMemory,
};

pub const ErrorInfo = struct {
    err: CalcError,
    message: []const u8,
    position: ?usize,     // character position in input where error occurred
    context: []const u8,  // snippet of input around error
};

All engine functions return CalcError!Result. Frontends translate these into user-facing messages with position highlighting.


11. Key Design Decisions

# Decision Rationale
1 Pratt parser over recursive descent Easier to extend precedence levels; cleaner for infix with mixed prefix operators
2 u64 storage for all programmer integers Simplest representation; bit_width used for masking/interpretation, not storage
3 JSON over C ABI boundary Avoids complex struct marshaling; Kotlin/Swift handle JSON natively; small perf cost acceptable for calculator
4 Separate parser for struct DSL Struct grammar is different enough from expressions; keeps both parsers simple
5 ABI as interface/vtable Adding Windows x64 or ARM is implementing one struct; no changes to layout algorithm
6 libvaxis for TUI Most mature Zig TUI; supports Windows/Mac/Linux; active development; used by Ghostty
7 ^ always means power; XOR is the xor keyword Avoids mode-dependent operator overloading; every operator means the same thing in both modes; consistent with existing rol/ror keyword operators
8 Statically-linked desktop binaries Zero dependencies for end user; Zig makes this trivial
9 Unit conversion via base-unit normalization Simple to implement, easy to extend; only temperature needs special case (offset)
10 Android: button grids, not text prompts Touch-first UX; no keyboard needed for basic use; purpose-built surfaces per mode beat a generic expression prompt
11 Android: form-based struct builder + raw toggle Most users won't want to type DSL syntax on a phone; visual builder is more natural; power users can toggle to raw text
12 Android: live conversion without "Calculate" button Conversions are instant; eliminating a tap makes the UX feel responsive and direct