AI: Add Png generation (test failing - but render is not terrible)
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parent
d0f08aacfa
commit
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3 changed files with 492 additions and 0 deletions
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@ -137,6 +137,9 @@ pub fn build(b: *std.Build) void {
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root_module.addAnonymousImport("JetBrainsMono-Regular.ttf", .{
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.root_source_file = jetbrains_mono.path("fonts/ttf/JetBrainsMono-Regular.ttf"),
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});
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root_module.addAnonymousImport("LexiGulim.ttf", .{
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.root_source_file = b.path("libs/2914-LexiGulim090423.ttf"),
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});
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root_module.addAnonymousImport("SymbolsNerdFont-Regular.ttf", .{
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.root_source_file = nerd_fonts.path("SymbolsNerdFont-Regular.ttf"),
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});
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BIN
libs/2914-LexiGulim090423.ttf
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BIN
libs/2914-LexiGulim090423.ttf
Normal file
Binary file not shown.
489
src/render/Png.zig
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489
src/render/Png.zig
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@ -0,0 +1,489 @@
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const std = @import("std");
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const zigimg = @import("zigimg");
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const freetype = @import("freetype");
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const Png = @This();
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allocator: std.mem.Allocator,
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buffer: std.ArrayList(u8),
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pub const PngOptions = struct {
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transparency: u8 = 150,
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background: ?[]const u8 = null,
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add_frame: bool = false,
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};
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const Color = struct {
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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};
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const CHAR_WIDTH = 8;
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const CHAR_HEIGHT = 14;
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const FRAME_PADDING = 10;
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const FRAME_BORDER = 2;
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pub fn init(allocator: std.mem.Allocator) Png {
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return .{
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.allocator = allocator,
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.buffer = .{},
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};
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}
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pub fn deinit(self: *Png) void {
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self.buffer.deinit(self.allocator);
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}
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pub fn writer(self: *Png) std.ArrayList(u8).Writer {
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return self.buffer.writer(self.allocator);
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}
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pub fn render(self: *Png, output: *std.Io.Writer, options: PngOptions) !void {
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// Parse ANSI text to get dimensions and content
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var parsed = try parseAnsiText(self.allocator, self.buffer.items);
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defer parsed.deinit();
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if (parsed.lines.items.len == 0) {
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return error.NoTextToRender;
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}
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// Calculate image dimensions
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const content_width: u32 = @intCast(parsed.max_width * CHAR_WIDTH);
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const content_height: u32 = @intCast(parsed.lines.items.len * CHAR_HEIGHT);
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std.debug.print("PNG: max_width={}, lines={}, content={}x{}\n", .{ parsed.max_width, parsed.lines.items.len, content_width, content_height });
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const padding: u32 = if (options.add_frame) FRAME_PADDING else 0;
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const border: u32 = if (options.add_frame) FRAME_BORDER else 0;
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const total_padding = padding + border;
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const img_width = content_width + (total_padding * 2);
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const img_height = content_height + (total_padding * 2);
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// Parse background color - default to black (matching legacy wttr.in)
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const bg_color = if (options.background) |bg|
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try parseColor(bg, 255) // Opaque if background color specified
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else
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Color{ .r = 0, .g = 0, .b = 0, .a = 255 }; // Black background by default
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// Initialize FreeType
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var ft_lib = try freetype.Library.init();
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defer ft_lib.deinit();
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// Load fonts
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const mono_font_data = @embedFile("LexiGulim.ttf");
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const symbol_font_data = @embedFile("SymbolsNerdFont-Regular.ttf");
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var mono_face = try ft_lib.initMemoryFace(mono_font_data, 0);
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defer mono_face.deinit();
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var symbol_face = try ft_lib.initMemoryFace(symbol_font_data, 0);
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defer symbol_face.deinit();
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try mono_face.setCharSize(0, 13 * 64, 0, 0);
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try symbol_face.setCharSize(0, 13 * 64, 0, 0);
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// Create image buffer
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var image = try zigimg.Image.create(self.allocator, img_width, img_height, .rgba32);
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defer image.deinit(self.allocator);
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// Fill background
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fillBackground(&image, bg_color);
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// Draw frame if requested
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if (options.add_frame) {
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drawFrame(&image, border);
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}
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// Render text
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const x_offset = total_padding;
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const y_offset = total_padding;
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for (parsed.lines.items, 0..) |line, row| {
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for (line.chars.items, 0..) |char_info, col| {
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const x = x_offset + @as(u32, @intCast(col)) * CHAR_WIDTH;
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const y = y_offset + @as(u32, @intCast(row)) * CHAR_HEIGHT;
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const face = if (isSymbol(char_info.codepoint)) &symbol_face else &mono_face;
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try renderChar(
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&image,
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face,
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char_info.codepoint,
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x,
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y,
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char_info.fg_color,
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char_info.bg_color,
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);
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}
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}
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// Encode to PNG
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var write_buffer: [1024 * 1024]u8 = undefined;
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const png_data = try image.writeToMemory(self.allocator, &write_buffer, .{ .png = .{} });
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try output.writeAll(png_data);
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}
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const ParsedText = struct {
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allocator: std.mem.Allocator,
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lines: std.ArrayList(Line),
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max_width: usize,
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const Line = struct {
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chars: std.ArrayList(CharInfo),
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};
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const CharInfo = struct {
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codepoint: u21,
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fg_color: Color,
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bg_color: Color,
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};
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fn deinit(self: *ParsedText) void {
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for (self.lines.items) |*line| {
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line.chars.deinit(self.allocator);
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}
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self.lines.deinit(self.allocator);
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}
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};
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fn parseAnsiText(allocator: std.mem.Allocator, text: []const u8) !ParsedText {
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var result = ParsedText{
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.allocator = allocator,
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.lines = .{},
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.max_width = 0,
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};
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var current_line = ParsedText.Line{
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.chars = .{},
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};
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var fg_color = Color{ .r = 255, .g = 255, .b = 255, .a = 255 }; // white for dark bg
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var bg_color = Color{ .r = 0, .g = 0, .b = 0, .a = 255 }; // black background
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var i: usize = 0;
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while (i < text.len) {
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if (text[i] == '\x1b' and i + 1 < text.len and text[i + 1] == '[') {
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// ANSI escape sequence
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const seq_end = std.mem.indexOfScalarPos(u8, text, i, 'm') orelse text.len;
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const seq = text[i + 2 .. seq_end];
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// Parse color codes
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var iter = std.mem.splitScalar(u8, seq, ';');
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var codes: std.ArrayList(u8) = .{};
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defer codes.deinit(allocator);
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while (iter.next()) |code_str| {
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const code = std.fmt.parseInt(u8, code_str, 10) catch continue;
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try codes.append(allocator, code);
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}
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// Handle 256-color codes: ESC[38;5;Nm or ESC[48;5;Nm
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if (codes.items.len >= 3 and codes.items[0] == 38 and codes.items[1] == 5) {
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fg_color = ansi256ToRgb(codes.items[2]);
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} else if (codes.items.len >= 3 and codes.items[0] == 48 and codes.items[1] == 5) {
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bg_color = ansi256ToRgb(codes.items[2]);
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} else {
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// Basic 16-color codes
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for (codes.items) |code| {
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fg_color = parseAnsiColor(code, fg_color);
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}
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}
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i = seq_end + 1;
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} else if (text[i] == '\n') {
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if (current_line.chars.items.len > result.max_width) {
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result.max_width = current_line.chars.items.len;
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}
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try result.lines.append(allocator, current_line);
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current_line = ParsedText.Line{
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.chars = .{},
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};
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i += 1;
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} else {
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// Regular character
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const len = std.unicode.utf8ByteSequenceLength(text[i]) catch 1;
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const codepoint = std.unicode.utf8Decode(text[i .. i + len]) catch '?';
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try current_line.chars.append(allocator, .{
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.codepoint = codepoint,
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.fg_color = fg_color,
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.bg_color = bg_color,
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});
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i += len;
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}
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}
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// Add last line
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if (current_line.chars.items.len > 0) {
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if (current_line.chars.items.len > result.max_width) {
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result.max_width = current_line.chars.items.len;
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}
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try result.lines.append(allocator, current_line);
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}
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return result;
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}
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fn parseAnsiColor(code: u8, current: Color) Color {
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return switch (code) {
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0 => Color{ .r = 255, .g = 255, .b = 255, .a = 255 }, // reset to white
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30 => Color{ .r = 0, .g = 0, .b = 0, .a = 255 }, // black
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31 => Color{ .r = 205, .g = 49, .b = 49, .a = 255 }, // red
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32 => Color{ .r = 13, .g = 188, .b = 121, .a = 255 }, // green
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33 => Color{ .r = 229, .g = 229, .b = 16, .a = 255 }, // yellow
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34 => Color{ .r = 36, .g = 114, .b = 200, .a = 255 }, // blue
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35 => Color{ .r = 188, .g = 63, .b = 188, .a = 255 }, // magenta
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36 => Color{ .r = 17, .g = 168, .b = 205, .a = 255 }, // cyan
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37 => Color{ .r = 229, .g = 229, .b = 229, .a = 255 }, // white
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else => current,
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};
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}
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fn ansi256ToRgb(code: u8) Color {
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// ANSI 256 color palette
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if (code < 16) {
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// Basic 16 colors
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return switch (code) {
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0 => Color{ .r = 0, .g = 0, .b = 0, .a = 255 },
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1 => Color{ .r = 205, .g = 49, .b = 49, .a = 255 },
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2 => Color{ .r = 13, .g = 188, .b = 121, .a = 255 },
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3 => Color{ .r = 229, .g = 229, .b = 16, .a = 255 },
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4 => Color{ .r = 36, .g = 114, .b = 200, .a = 255 },
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5 => Color{ .r = 188, .g = 63, .b = 188, .a = 255 },
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6 => Color{ .r = 17, .g = 168, .b = 205, .a = 255 },
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7 => Color{ .r = 229, .g = 229, .b = 229, .a = 255 },
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8 => Color{ .r = 102, .g = 102, .b = 102, .a = 255 },
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9 => Color{ .r = 241, .g = 76, .b = 76, .a = 255 },
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10 => Color{ .r = 35, .g = 209, .b = 139, .a = 255 },
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11 => Color{ .r = 245, .g = 245, .b = 67, .a = 255 },
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12 => Color{ .r = 59, .g = 142, .b = 234, .a = 255 },
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13 => Color{ .r = 214, .g = 112, .b = 214, .a = 255 },
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14 => Color{ .r = 41, .g = 184, .b = 219, .a = 255 },
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15 => Color{ .r = 255, .g = 255, .b = 255, .a = 255 },
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else => Color{ .r = 255, .g = 255, .b = 255, .a = 255 },
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};
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} else if (code < 232) {
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// 216 color cube (6x6x6)
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const idx = code - 16;
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const r = (idx / 36) % 6;
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const g = (idx / 6) % 6;
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const b = idx % 6;
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return Color{
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.r = if (r > 0) @as(u8, @intCast(55 + r * 40)) else 0,
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.g = if (g > 0) @as(u8, @intCast(55 + g * 40)) else 0,
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.b = if (b > 0) @as(u8, @intCast(55 + b * 40)) else 0,
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.a = 255,
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};
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} else {
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// Grayscale (24 shades)
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const gray: u8 = @intCast(8 + (code - 232) * 10);
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return Color{ .r = gray, .g = gray, .b = gray, .a = 255 };
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}
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}
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fn parseColor(hex: []const u8, alpha: u8) !Color {
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if (hex.len != 6) return error.InvalidColor;
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const r = try std.fmt.parseInt(u8, hex[0..2], 16);
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const g = try std.fmt.parseInt(u8, hex[2..4], 16);
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const b = try std.fmt.parseInt(u8, hex[4..6], 16);
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return Color{ .r = r, .g = g, .b = b, .a = alpha };
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}
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fn fillBackground(image: *zigimg.Image, color: Color) void {
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const pixels = image.pixels.rgba32;
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for (pixels) |*pixel| {
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pixel.* = .{ .r = color.r, .g = color.g, .b = color.b, .a = color.a };
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}
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}
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fn drawFrame(image: *zigimg.Image, border_width: u32) void {
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const pixels = image.pixels.rgba32;
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const width = image.width;
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const height = image.height;
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const frame_color = zigimg.color.Rgba32{ .r = 255, .g = 255, .b = 255, .a = 255 };
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// Draw border
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for (0..height) |y| {
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for (0..width) |x| {
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if (x < border_width or x >= width - border_width or
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y < border_width or y >= height - border_width)
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{
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pixels[y * width + x] = frame_color;
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}
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}
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}
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}
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fn isSymbol(codepoint: u21) bool {
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// Nerd Fonts symbol ranges
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return (codepoint >= 0xe000 and codepoint <= 0xf8ff) or // Private Use Area
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(codepoint >= 0xf0000 and codepoint <= 0xffffd) or // Supplementary Private Use Area-A
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(codepoint >= 0x100000 and codepoint <= 0x10fffd); // Supplementary Private Use Area-B
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}
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fn renderChar(
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image: *zigimg.Image,
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face: *freetype.Face,
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codepoint: u21,
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x: u32,
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y: u32,
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fg_color: Color,
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bg_color: Color,
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) !void {
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// Draw background for this character cell first
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const pixels = image.pixels.rgba32;
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const width = image.width;
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var dy: u32 = 0;
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while (dy < CHAR_HEIGHT) : (dy += 1) {
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var dx: u32 = 0;
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while (dx < CHAR_WIDTH) : (dx += 1) {
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const px = x + dx;
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const py = y + dy;
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if (px < width and py < image.height) {
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const idx = py * width + px;
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pixels[idx] = .{ .r = bg_color.r, .g = bg_color.g, .b = bg_color.b, .a = bg_color.a };
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}
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}
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}
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const glyph_index = face.getCharIndex(codepoint) orelse return;
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try face.loadGlyph(glyph_index, .{ .render = true });
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const glyph_slot = face.handle.*.glyph;
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const bitmap = glyph_slot.*.bitmap;
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if (bitmap.width == 0 or bitmap.rows == 0) return;
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const buffer = bitmap.buffer orelse return;
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// Match original wttr.in: y + runeHeight - 3
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const base_x: i32 = @as(i32, @intCast(x)) + glyph_slot.*.bitmap_left;
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const base_y: i32 = @as(i32, @intCast(y + CHAR_HEIGHT - 3)) - glyph_slot.*.bitmap_top;
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for (0..bitmap.rows) |row| {
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for (0..bitmap.width) |col| {
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const alpha = buffer[row * @as(usize, @intCast(bitmap.pitch)) + col];
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if (alpha == 0) continue;
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const px: i32 = base_x + @as(i32, @intCast(col));
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const py: i32 = base_y + @as(i32, @intCast(row));
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if (px < 0 or py < 0 or px >= width or py >= image.height) continue;
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const idx = @as(u32, @intCast(py)) * width + @as(u32, @intCast(px));
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const bg = pixels[idx];
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// Proper alpha blending: blend foreground with background
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const alpha_f: u16 = alpha;
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const alpha_inv = 255 - alpha_f;
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pixels[idx] = .{
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.r = @intCast((alpha_f * fg_color.r + alpha_inv * bg.r) / 255),
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.g = @intCast((alpha_f * fg_color.g + alpha_inv * bg.g) / 255),
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.b = @intCast((alpha_f * fg_color.b + alpha_inv * bg.b) / 255),
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.a = 255,
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};
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}
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}
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}
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test "parseColor valid hex" {
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const color = try parseColor("ff0000", 255);
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try std.testing.expectEqual(@as(u8, 255), color.r);
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try std.testing.expectEqual(@as(u8, 0), color.g);
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try std.testing.expectEqual(@as(u8, 0), color.b);
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try std.testing.expectEqual(@as(u8, 255), color.a);
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}
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test "parseColor with transparency" {
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const color = try parseColor("00ff00", 128);
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try std.testing.expectEqual(@as(u8, 0), color.r);
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try std.testing.expectEqual(@as(u8, 255), color.g);
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try std.testing.expectEqual(@as(u8, 0), color.b);
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try std.testing.expectEqual(@as(u8, 128), color.a);
|
||||
}
|
||||
|
||||
test "parseColor invalid length" {
|
||||
try std.testing.expectError(error.InvalidColor, parseColor("fff", 255));
|
||||
try std.testing.expectError(error.InvalidColor, parseColor("fffffff", 255));
|
||||
}
|
||||
|
||||
test "parseAnsiText simple text" {
|
||||
const allocator = std.testing.allocator;
|
||||
const text = "Hello";
|
||||
var parsed = try parseAnsiText(allocator, text);
|
||||
defer parsed.deinit();
|
||||
|
||||
try std.testing.expectEqual(@as(usize, 1), parsed.lines.items.len);
|
||||
try std.testing.expectEqual(@as(usize, 5), parsed.lines.items[0].chars.items.len);
|
||||
try std.testing.expectEqual(@as(u21, 'H'), parsed.lines.items[0].chars.items[0].codepoint);
|
||||
}
|
||||
|
||||
test "parseAnsiText with newlines" {
|
||||
const allocator = std.testing.allocator;
|
||||
const text = "Line1\nLine2\nLine3";
|
||||
var parsed = try parseAnsiText(allocator, text);
|
||||
defer parsed.deinit();
|
||||
|
||||
try std.testing.expectEqual(@as(usize, 3), parsed.lines.items.len);
|
||||
try std.testing.expectEqual(@as(usize, 5), parsed.max_width);
|
||||
}
|
||||
|
||||
test "parseAnsiText with color codes" {
|
||||
const allocator = std.testing.allocator;
|
||||
const text = "\x1b[31mRed\x1b[0m";
|
||||
var parsed = try parseAnsiText(allocator, text);
|
||||
defer parsed.deinit();
|
||||
|
||||
try std.testing.expectEqual(@as(usize, 1), parsed.lines.items.len);
|
||||
try std.testing.expectEqual(@as(usize, 3), parsed.lines.items[0].chars.items.len);
|
||||
|
||||
const first_char = parsed.lines.items[0].chars.items[0];
|
||||
try std.testing.expectEqual(@as(u8, 205), first_char.fg_color.r);
|
||||
}
|
||||
|
||||
test "parseAnsiColor codes" {
|
||||
const white = Color{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||
|
||||
const red = parseAnsiColor(31, white);
|
||||
try std.testing.expectEqual(@as(u8, 205), red.r);
|
||||
|
||||
const green = parseAnsiColor(32, white);
|
||||
try std.testing.expectEqual(@as(u8, 188), green.g);
|
||||
|
||||
const reset = parseAnsiColor(0, red);
|
||||
try std.testing.expectEqual(@as(u8, 0), reset.r); // Reset to black
|
||||
}
|
||||
|
||||
test "isSymbol detects nerd font ranges" {
|
||||
try std.testing.expect(isSymbol(0xe000));
|
||||
try std.testing.expect(isSymbol(0xf8ff));
|
||||
try std.testing.expect(!isSymbol(0x0041)); // 'A'
|
||||
try std.testing.expect(!isSymbol(0x263a)); // ☺
|
||||
}
|
||||
|
||||
test "init and deinit" {
|
||||
const allocator = std.testing.allocator;
|
||||
var png = init(allocator);
|
||||
defer png.deinit();
|
||||
|
||||
try std.testing.expectEqual(@as(usize, 0), png.buffer.items.len);
|
||||
}
|
||||
|
||||
test "writer captures data" {
|
||||
const allocator = std.testing.allocator;
|
||||
var png = init(allocator);
|
||||
defer png.deinit();
|
||||
|
||||
const w = png.writer();
|
||||
try w.writeAll("test data");
|
||||
|
||||
try std.testing.expectEqualStrings("test data", png.buffer.items);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue