solve problem of finding paths for anonymous modules
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e4195103a2
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@ -20,8 +20,10 @@ pub fn configureBuild(b: *std.Build, exe: *std.Build.Step.Compile) !void {
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// type of interface is necessary
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// type of interface is necessary
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// Add module
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// Add module
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const file_location = try findFileLocation(b);
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exe.addAnonymousModule("universal_lambda_handler", .{
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exe.addAnonymousModule("universal_lambda_handler", .{
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.source_file = .{ .path = "upstream/src/universal_lambda.zig" },
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// Source file can be anywhere on disk, does not need to be a subdirectory
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.source_file = .{ .path = b.pathJoin(&[_][]const u8{ file_location, "universal_lambda.zig" }) },
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.dependencies = &[_]std.Build.ModuleDependency{.{
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.dependencies = &[_]std.Build.ModuleDependency{.{
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.name = "build_options",
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.name = "build_options",
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.module = try createOptionsModule(b, exe),
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.module = try createOptionsModule(b, exe),
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@ -29,6 +31,41 @@ pub fn configureBuild(b: *std.Build, exe: *std.Build.Step.Compile) !void {
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});
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});
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}
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}
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/// This function relies on internal implementation of the build runner
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/// When a developer launches "zig build", a program is compiled, with the
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/// main entrypoint existing in build_runner.zig (this can be overridden by
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/// by command line).
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///
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/// The code we see in build.zig is compiled into that program. The program
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/// is named 'build' and stuck in the zig cache, then it is run. There are
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/// two phases to the build.
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///
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/// Build phase, where a graph is established of the steps that need to be run,
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/// then the "make phase", where the steps are actually executed. Steps have
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/// a make function that is called.
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///
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/// This function is reaching into the struct that is the build_runner.zig, and
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/// finding the location of the dependency for ourselves to determine the
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/// location of our own file. This is, of course, brittle, but there does not
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/// seem to be a better way at the moment, and we need this to be able to import
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/// modules appropriately.
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///
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/// For development of this process directly, we'll allow a build option to
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/// override this process completely, because during development it's easier
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/// for the example build.zig to simply import the file directly than it is
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/// to pull from a download location and update hashes every time we change
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fn findFileLocation(b: *std.Build) ![]const u8 {
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const build_root = b.option([]const u8, "universal_lambda_build_root", "Build root for universal lambda (development of universal lambda only)");
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if (build_root) |br| {
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return b.pathJoin(&[_][]const u8{ br, "src" });
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}
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const build_runner = @import("root");
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const deps = build_runner.dependencies;
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const build_roots = deps.build_root;
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if (!@hasField(build_roots, "universal_lambda_build"))
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@panic("Dependency in build.zig.zon must be named 'universal_lambda_build'");
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return b.pathJoin(&[_][]const u8{ @field(build_roots, "universal_lambda_build"), "src" });
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}
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/// Make our target platform visible to runtime through an import
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/// Make our target platform visible to runtime through an import
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/// called "build_options". This will also be available to the consuming
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/// called "build_options". This will also be available to the consuming
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/// executable if needed
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/// executable if needed
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