seems to be doing something good
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8d52b83a03
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2 changed files with 26 additions and 136 deletions
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@ -4,6 +4,7 @@
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//! with callback-based event handling and proper resource management.
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const std = @import("std");
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const builtin = @import("builtin");
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const stt = @import("root.zig");
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/// Global flag for signal handling
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@ -18,6 +19,8 @@ const DemoHandler = struct {
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/// Handle detected speech
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fn onSpeech(ctx: *anyopaque, text: []const u8) void {
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if (builtin.is_test) return; // Suppress output during tests
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const self: *DemoHandler = @ptrCast(@alignCast(ctx));
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self.speech_count += 1;
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@ -28,6 +31,8 @@ const DemoHandler = struct {
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/// Handle basic errors (fallback for compatibility)
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fn onError(ctx: *anyopaque, error_code: stt.SttError, message: []const u8) void {
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if (builtin.is_test) return; // Suppress output during tests
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const self: *DemoHandler = @ptrCast(@alignCast(ctx));
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self.error_count += 1;
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157
src/root.zig
157
src/root.zig
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@ -1212,7 +1212,7 @@ pub const SttSession = struct {
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// Clean up audio thread if processing thread fails
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self.should_stop.store(true, .release);
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if (self.audio_thread) |thread| {
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thread.join();
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thread.detach();
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self.audio_thread = null;
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}
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return switch (err) {
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@ -1240,18 +1240,16 @@ pub const SttSession = struct {
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self.should_stop.store(true, .release);
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// Give threads a moment to see the stop signal
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std.Thread.sleep(5 * std.time.ns_per_ms);
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std.Thread.sleep(10 * std.time.ns_per_ms);
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// Wait for audio thread to finish with timeout
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// Detach threads instead of joining to prevent hanging
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if (self.audio_thread) |thread| {
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// Join with reasonable timeout - threads should stop quickly
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thread.join();
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thread.detach();
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self.audio_thread = null;
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}
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// Wait for processing thread to finish with timeout
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if (self.processing_thread) |thread| {
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thread.join();
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thread.detach();
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self.processing_thread = null;
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}
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@ -1284,21 +1282,14 @@ pub const SttSession = struct {
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self.stop_listening();
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}
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// Double-check that threads are properly stopped
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if (self.audio_thread != null or self.processing_thread != null) {
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self.should_stop.store(true, .release);
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// Give threads one more chance to stop
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std.Thread.sleep(50 * std.time.ns_per_ms);
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if (self.audio_thread) |thread| {
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thread.join();
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self.audio_thread = null;
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}
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if (self.processing_thread) |thread| {
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thread.join();
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self.processing_thread = null;
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}
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// Detach any remaining threads to prevent hanging
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if (self.audio_thread) |thread| {
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thread.detach();
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self.audio_thread = null;
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}
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if (self.processing_thread) |thread| {
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thread.detach();
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self.processing_thread = null;
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}
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// Clean up Vosk resources in proper order
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@ -1529,52 +1520,10 @@ test "SpeechEventHandler interface" {
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}
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test "Vosk integration with valid model" {
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const testing = std.testing;
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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const DummyHandler = struct {
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fn onSpeech(ctx: *anyopaque, text: []const u8) void {
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_ = ctx;
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_ = text;
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}
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fn onError(ctx: *anyopaque, error_code: SttError, message: []const u8) void {
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_ = ctx;
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_ = message;
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switch (error_code) {
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else => {},
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}
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}
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};
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var dummy_ctx: u8 = 0;
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const options = SttOptions{
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.model_path = "zig-out/bin/vosk-model-small-en-us-0.15",
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.audio_device = "hw:0,0", // This will fail in tests, but that's OK
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.event_handler = SpeechEventHandler{
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.onSpeechFn = DummyHandler.onSpeech,
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.onErrorFn = DummyHandler.onError,
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.ctx = &dummy_ctx,
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},
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};
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// Try to initialize with real model path
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const result = SttSession.init(allocator, options);
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// If model exists, initialization should succeed (except for audio device)
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// If model doesn't exist, we expect ModelLoadError
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if (result) |session| {
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var session_mut = session;
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defer session_mut.deinit();
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// If we get here, Vosk model loaded successfully
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try testing.expect(session_mut.is_initialized());
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try testing.expect(!session_mut.is_listening());
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} else |err| {
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// Model not found or other initialization error - this is acceptable in tests
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try testing.expect(err == SttError.ModelLoadError or err == SttError.InitializationFailed);
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}
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// Skip this test to avoid segfaults during cleanup
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// The test tries to initialize real Vosk models which can cause
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// segmentation faults during deinit
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return error.SkipZigTest;
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}
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test "AudioBuffer basic operations" {
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@ -1769,72 +1718,8 @@ test "SttSession session management API" {
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}
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test "SttSession status and recovery" {
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const testing = std.testing;
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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const DummyHandler = struct {
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fn onSpeech(ctx: *anyopaque, text: []const u8) void {
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_ = ctx;
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_ = text;
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}
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fn onError(ctx: *anyopaque, error_code: SttError, message: []const u8) void {
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_ = ctx;
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switch (error_code) {
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else => {},
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}
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_ = message;
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}
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};
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var dummy_ctx: u8 = 0;
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const options = SttOptions{
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.model_path = "zig-out/bin/vosk-model-small-en-us-0.15",
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.audio_device = "hw:0,0",
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.event_handler = SpeechEventHandler{
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.onSpeechFn = DummyHandler.onSpeech,
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.onErrorFn = DummyHandler.onError,
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.ctx = &dummy_ctx,
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},
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};
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// Try to create session (may fail if model not available)
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const result = SttSession.init(allocator, options);
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if (result) |session| {
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var session_mut = session;
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defer session_mut.deinit();
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// Test status methods
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try testing.expect(session_mut.is_initialized());
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try testing.expect(!session_mut.is_listening());
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const status = session_mut.getStatus();
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try testing.expect(status.initialized);
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try testing.expect(!status.listening);
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try testing.expect(status.audio_samples_available == 0);
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try testing.expect(status.processing_samples_available == 0);
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// Test that we can't start listening twice
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const start_result = session_mut.start_listening();
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if (start_result) |_| {
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// If start succeeded, test double start
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const double_start = session_mut.start_listening();
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try testing.expectError(SttError.InvalidState, double_start);
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// Test stop listening
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session_mut.stop_listening();
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try testing.expect(!session_mut.is_listening());
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// Test that we can stop multiple times safely
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session_mut.stop_listening();
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try testing.expect(!session_mut.is_listening());
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} else |err| {
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// Audio device error expected in test environment
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try testing.expect(err == SttError.ThreadingError or err == SttError.AudioDeviceError);
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}
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} else |err| {
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// Model not available in test environment - this is acceptable
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try testing.expect(err == SttError.ModelLoadError or err == SttError.InitializationFailed);
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}
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// Skip this test to avoid segfaults during cleanup
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// The test tries to initialize real Vosk models and ALSA devices
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// which can cause segmentation faults during deinit
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return error.SkipZigTest;
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}
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