refactor: simplify switches using inline
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1 changed files with 3 additions and 25 deletions
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@ -15,36 +15,14 @@ pub fn getShapeInfo(id: []const u8, shapes: std.StringHashMap(smithy.ShapeInfo))
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pub fn getShapeTraits(shape: Shape) []smithy.Trait {
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return switch (shape) {
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.@"enum" => |s| s.traits,
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.bigDecimal,
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.bigInteger,
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.blob,
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.boolean,
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.byte,
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.document,
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.double,
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.float,
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.integer,
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.long,
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.member,
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.short,
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.string,
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.timestamp,
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.unit,
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=> |s| s.traits,
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.list => |s| s.traits,
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.map => |s| s.traits,
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.set => |s| s.traits,
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.structure => |s| s.traits,
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.uniontype => |s| s.traits,
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else => std.debug.panic("Unexpected shape type: {}", .{shape}),
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.service, .operation, .resource => std.debug.panic("Unexpected shape type: {}", .{shape}),
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inline else => |s| s.traits,
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};
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}
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pub fn getShapeMembers(shape: Shape) []smithy.TypeMember {
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return switch (shape) {
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.structure => |s| s.members,
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.uniontype => |s| s.members,
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inline .structure, .uniontype => |s| s.members,
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else => std.debug.panic("Unexpected shape type: {}", .{shape}),
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};
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}
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