aws-sdk-for-zig/build.zig

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const std = @import("std");
const builtin = @import("builtin");
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const Builder = @import("std").build.Builder;
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pub fn build(b: *Builder) !void {
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// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const optimize = b.standardOptimizeOption(.{});
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// TODO: Embed the current git version in the code. We can do this
// by looking for .git/HEAD (if it exists, follow the ref to /ref/heads/whatevs,
// grab that commit, and use b.addOptions/exe.addOptions to generate the
// Options file. See https://github.com/ziglang/zig/issues/14979 for usage
// example.
//
// From there, I'm not sure what the generated file looks like or quite how
// to use, but that should be easy. It may also give some ideas on the
// code gen piece itself, though it might be nice to leave as a seperate
// executable
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const exe = b.addExecutable(.{
.name = "demo",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const smithy_dep = b.dependency("smithy", .{
// These are the arguments to the dependency. It expects a target and optimization level.
.target = target,
.optimize = optimize,
});
exe.addModule("smithy", smithy_dep.module("smithy"));
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// TODO: This does not work correctly due to https://github.com/ziglang/zig/issues/16354
//
// We are working here with kind of a weird dependency though. So we can do this
// another way
//
// TODO: These target/optimize are not correct, as we need to run the thing
// const codegen = b.anonymousDependency("codegen/", @import("codegen/build.zig"), .{
// .target = target,
// .optimize = optimize,
// });
// const codegen_cmd = b.addRunArtifact(codegen.artifact("codegen"));
// exe.step.dependOn(&codegen_cmd.step);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
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{
const cg = b.step("gen", "Generate zig service code from smithy models");
const cg_exe = b.addExecutable(.{
.name = "codegen",
.root_source_file = .{ .path = "codegen/src/main.zig" },
// We need this generated for the host, not the real target
// .target = target,
// .optimize = optimize,
});
cg_exe.addModule("smithy", smithy_dep.module("smithy"));
var cg_cmd = b.addRunArtifact(cg_exe);
cg_cmd.addArg("--models");
cg_cmd.addDirectoryArg(std.Build.FileSource.relative("codegen/models"));
cg_cmd.addArg("--output");
cg_cmd.addDirectoryArg(std.Build.FileSource.relative("src/models"));
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// TODO: this should use zig_exe from std.Build
// codegen should store a hash in a comment
// this would be hash of the exe that created the file
// concatenated with hash of input json. this would
// allow skipping generated files. May not include hash
// of contents of output file as maybe we want to tweak
// manually??
//
// All the hashes can be in service_manifest.zig, which
// could be fun to just parse and go nuts. Top of
// file, generator exe hash. Each import has comment
// with both input and output hash and we can decide
// later about warning on manual changes...
//
// this scheme would permit cross plat codegen and maybe
// we can have codegen added in a seperate repo,
// though not sure how necessary that is
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// cg.dependOn(&b.addSystemCommand(&.{
// b.zig_exe,
// "build",
// "run",
// "-Doptimize=ReleaseSafe",
// }).step);
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cg.dependOn(&cg_cmd.step);
exe.step.dependOn(cg);
}
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b.installArtifact(exe);
}