const std = @import("std"); const zigimg = @import("zigimg"); const freetype = @import("freetype"); const Png = @This(); allocator: std.mem.Allocator, buffer: std.ArrayList(u8), pub const PngOptions = struct { transparency: u8 = 150, background: ?[]const u8 = null, add_frame: bool = false, }; const Color = struct { r: u8, g: u8, b: u8, a: u8, }; const CHAR_WIDTH = 8; const CHAR_HEIGHT = 14; const FRAME_PADDING = 10; const FRAME_BORDER = 2; pub fn init(allocator: std.mem.Allocator) Png { return .{ .allocator = allocator, .buffer = .{}, }; } pub fn deinit(self: *Png) void { self.buffer.deinit(self.allocator); } pub fn writer(self: *Png) std.ArrayList(u8).Writer { return self.buffer.writer(self.allocator); } pub fn render(self: *Png, output: *std.Io.Writer, options: PngOptions) !void { // Parse ANSI text to get dimensions and content var parsed = try parseAnsiText(self.allocator, self.buffer.items); defer parsed.deinit(); if (parsed.lines.items.len == 0) { return error.NoTextToRender; } // Calculate image dimensions const content_width: u32 = @intCast(parsed.max_width * CHAR_WIDTH); const content_height: u32 = @intCast(parsed.lines.items.len * CHAR_HEIGHT); std.debug.print("PNG: max_width={}, lines={}, content={}x{}\n", .{ parsed.max_width, parsed.lines.items.len, content_width, content_height }); const padding: u32 = if (options.add_frame) FRAME_PADDING else 0; const border: u32 = if (options.add_frame) FRAME_BORDER else 0; const total_padding = padding + border; const img_width = content_width + (total_padding * 2); const img_height = content_height + (total_padding * 2); // Parse background color - default to black (matching legacy wttr.in) const bg_color = if (options.background) |bg| try parseColor(bg, 255) // Opaque if background color specified else Color{ .r = 0, .g = 0, .b = 0, .a = 255 }; // Black background by default // Initialize FreeType var ft_lib = try freetype.Library.init(); defer ft_lib.deinit(); // Load fonts const mono_font_data = @embedFile("LexiGulim.ttf"); const symbol_font_data = @embedFile("SymbolsNerdFont-Regular.ttf"); var mono_face = try ft_lib.initMemoryFace(mono_font_data, 0); defer mono_face.deinit(); var symbol_face = try ft_lib.initMemoryFace(symbol_font_data, 0); defer symbol_face.deinit(); try mono_face.setCharSize(0, 13 * 64, 0, 0); try symbol_face.setCharSize(0, 13 * 64, 0, 0); // Create image buffer var image = try zigimg.Image.create(self.allocator, img_width, img_height, .rgba32); defer image.deinit(self.allocator); // Fill background fillBackground(&image, bg_color); // Draw frame if requested if (options.add_frame) { drawFrame(&image, border); } // Render text const x_offset = total_padding; const y_offset = total_padding; for (parsed.lines.items, 0..) |line, row| { for (line.chars.items, 0..) |char_info, col| { const x = x_offset + @as(u32, @intCast(col)) * CHAR_WIDTH; const y = y_offset + @as(u32, @intCast(row)) * CHAR_HEIGHT; const face = if (isSymbol(char_info.codepoint)) &symbol_face else &mono_face; try renderChar( &image, face, char_info.codepoint, x, y, char_info.fg_color, char_info.bg_color, ); } } // Encode to PNG var write_buffer: [1024 * 1024]u8 = undefined; const png_data = try image.writeToMemory(self.allocator, &write_buffer, .{ .png = .{} }); try output.writeAll(png_data); } const ParsedText = struct { allocator: std.mem.Allocator, lines: std.ArrayList(Line), max_width: usize, const Line = struct { chars: std.ArrayList(CharInfo), }; const CharInfo = struct { codepoint: u21, fg_color: Color, bg_color: Color, }; fn deinit(self: *ParsedText) void { for (self.lines.items) |*line| { line.chars.deinit(self.allocator); } self.lines.deinit(self.allocator); } }; fn parseAnsiText(allocator: std.mem.Allocator, text: []const u8) !ParsedText { var result = ParsedText{ .allocator = allocator, .lines = .{}, .max_width = 0, }; var current_line = ParsedText.Line{ .chars = .{}, }; var fg_color = Color{ .r = 255, .g = 255, .b = 255, .a = 255 }; // white for dark bg var bg_color = Color{ .r = 0, .g = 0, .b = 0, .a = 255 }; // black background var i: usize = 0; while (i < text.len) { if (text[i] == '\x1b' and i + 1 < text.len and text[i + 1] == '[') { // ANSI escape sequence const seq_end = std.mem.indexOfScalarPos(u8, text, i, 'm') orelse text.len; const seq = text[i + 2 .. seq_end]; // Parse color codes var iter = std.mem.splitScalar(u8, seq, ';'); var codes: std.ArrayList(u8) = .{}; defer codes.deinit(allocator); while (iter.next()) |code_str| { const code = std.fmt.parseInt(u8, code_str, 10) catch continue; try codes.append(allocator, code); } // Handle 256-color codes: ESC[38;5;Nm or ESC[48;5;Nm if (codes.items.len >= 3 and codes.items[0] == 38 and codes.items[1] == 5) { fg_color = ansi256ToRgb(codes.items[2]); } else if (codes.items.len >= 3 and codes.items[0] == 48 and codes.items[1] == 5) { bg_color = ansi256ToRgb(codes.items[2]); } else { // Basic 16-color codes for (codes.items) |code| { fg_color = parseAnsiColor(code, fg_color); } } i = seq_end + 1; } else if (text[i] == '\n') { if (current_line.chars.items.len > result.max_width) { result.max_width = current_line.chars.items.len; } try result.lines.append(allocator, current_line); current_line = ParsedText.Line{ .chars = .{}, }; i += 1; } else { // Regular character const len = std.unicode.utf8ByteSequenceLength(text[i]) catch 1; const codepoint = std.unicode.utf8Decode(text[i .. i + len]) catch '?'; try current_line.chars.append(allocator, .{ .codepoint = codepoint, .fg_color = fg_color, .bg_color = bg_color, }); i += len; } } // Add last line if (current_line.chars.items.len > 0) { if (current_line.chars.items.len > result.max_width) { result.max_width = current_line.chars.items.len; } try result.lines.append(allocator, current_line); } return result; } fn parseAnsiColor(code: u8, current: Color) Color { return switch (code) { 0 => Color{ .r = 255, .g = 255, .b = 255, .a = 255 }, // reset to white 30 => Color{ .r = 0, .g = 0, .b = 0, .a = 255 }, // black 31 => Color{ .r = 205, .g = 49, .b = 49, .a = 255 }, // red 32 => Color{ .r = 13, .g = 188, .b = 121, .a = 255 }, // green 33 => Color{ .r = 229, .g = 229, .b = 16, .a = 255 }, // yellow 34 => Color{ .r = 36, .g = 114, .b = 200, .a = 255 }, // blue 35 => Color{ .r = 188, .g = 63, .b = 188, .a = 255 }, // magenta 36 => Color{ .r = 17, .g = 168, .b = 205, .a = 255 }, // cyan 37 => Color{ .r = 229, .g = 229, .b = 229, .a = 255 }, // white else => current, }; } fn ansi256ToRgb(code: u8) Color { // ANSI 256 color palette if (code < 16) { // Basic 16 colors return switch (code) { 0 => Color{ .r = 0, .g = 0, .b = 0, .a = 255 }, 1 => Color{ .r = 205, .g = 49, .b = 49, .a = 255 }, 2 => Color{ .r = 13, .g = 188, .b = 121, .a = 255 }, 3 => Color{ .r = 229, .g = 229, .b = 16, .a = 255 }, 4 => Color{ .r = 36, .g = 114, .b = 200, .a = 255 }, 5 => Color{ .r = 188, .g = 63, .b = 188, .a = 255 }, 6 => Color{ .r = 17, .g = 168, .b = 205, .a = 255 }, 7 => Color{ .r = 229, .g = 229, .b = 229, .a = 255 }, 8 => Color{ .r = 102, .g = 102, .b = 102, .a = 255 }, 9 => Color{ .r = 241, .g = 76, .b = 76, .a = 255 }, 10 => Color{ .r = 35, .g = 209, .b = 139, .a = 255 }, 11 => Color{ .r = 245, .g = 245, .b = 67, .a = 255 }, 12 => Color{ .r = 59, .g = 142, .b = 234, .a = 255 }, 13 => Color{ .r = 214, .g = 112, .b = 214, .a = 255 }, 14 => Color{ .r = 41, .g = 184, .b = 219, .a = 255 }, 15 => Color{ .r = 255, .g = 255, .b = 255, .a = 255 }, else => Color{ .r = 255, .g = 255, .b = 255, .a = 255 }, }; } else if (code < 232) { // 216 color cube (6x6x6) const idx = code - 16; const r = (idx / 36) % 6; const g = (idx / 6) % 6; const b = idx % 6; return Color{ .r = if (r > 0) @as(u8, @intCast(55 + r * 40)) else 0, .g = if (g > 0) @as(u8, @intCast(55 + g * 40)) else 0, .b = if (b > 0) @as(u8, @intCast(55 + b * 40)) else 0, .a = 255, }; } else { // Grayscale (24 shades) const gray: u8 = @intCast(8 + (code - 232) * 10); return Color{ .r = gray, .g = gray, .b = gray, .a = 255 }; } } fn parseColor(hex: []const u8, alpha: u8) !Color { if (hex.len != 6) return error.InvalidColor; const r = try std.fmt.parseInt(u8, hex[0..2], 16); const g = try std.fmt.parseInt(u8, hex[2..4], 16); const b = try std.fmt.parseInt(u8, hex[4..6], 16); return Color{ .r = r, .g = g, .b = b, .a = alpha }; } fn fillBackground(image: *zigimg.Image, color: Color) void { const pixels = image.pixels.rgba32; for (pixels) |*pixel| { pixel.* = .{ .r = color.r, .g = color.g, .b = color.b, .a = color.a }; } } fn drawFrame(image: *zigimg.Image, border_width: u32) void { const pixels = image.pixels.rgba32; const width = image.width; const height = image.height; const frame_color = zigimg.color.Rgba32{ .r = 255, .g = 255, .b = 255, .a = 255 }; // Draw border for (0..height) |y| { for (0..width) |x| { if (x < border_width or x >= width - border_width or y < border_width or y >= height - border_width) { pixels[y * width + x] = frame_color; } } } } fn isSymbol(codepoint: u21) bool { // Nerd Fonts symbol ranges return (codepoint >= 0xe000 and codepoint <= 0xf8ff) or // Private Use Area (codepoint >= 0xf0000 and codepoint <= 0xffffd) or // Supplementary Private Use Area-A (codepoint >= 0x100000 and codepoint <= 0x10fffd); // Supplementary Private Use Area-B } fn renderChar( image: *zigimg.Image, face: *freetype.Face, codepoint: u21, x: u32, y: u32, fg_color: Color, bg_color: Color, ) !void { // Draw background for this character cell first const pixels = image.pixels.rgba32; const width = image.width; var dy: u32 = 0; while (dy < CHAR_HEIGHT) : (dy += 1) { var dx: u32 = 0; while (dx < CHAR_WIDTH) : (dx += 1) { const px = x + dx; const py = y + dy; if (px < width and py < image.height) { const idx = py * width + px; pixels[idx] = .{ .r = bg_color.r, .g = bg_color.g, .b = bg_color.b, .a = bg_color.a }; } } } const glyph_index = face.getCharIndex(codepoint) orelse return; try face.loadGlyph(glyph_index, .{ .render = true }); const glyph_slot = face.handle.*.glyph; const bitmap = glyph_slot.*.bitmap; if (bitmap.width == 0 or bitmap.rows == 0) return; const buffer = bitmap.buffer orelse return; // Match original wttr.in: y + runeHeight - 3 const base_x: i32 = @as(i32, @intCast(x)) + glyph_slot.*.bitmap_left; const base_y: i32 = @as(i32, @intCast(y + CHAR_HEIGHT - 3)) - glyph_slot.*.bitmap_top; for (0..bitmap.rows) |row| { for (0..bitmap.width) |col| { const alpha = buffer[row * @as(usize, @intCast(bitmap.pitch)) + col]; if (alpha == 0) continue; const px: i32 = base_x + @as(i32, @intCast(col)); const py: i32 = base_y + @as(i32, @intCast(row)); if (px < 0 or py < 0 or px >= width or py >= image.height) continue; const idx = @as(u32, @intCast(py)) * width + @as(u32, @intCast(px)); const bg = pixels[idx]; // Proper alpha blending: blend foreground with background const alpha_f: u16 = alpha; const alpha_inv = 255 - alpha_f; pixels[idx] = .{ .r = @intCast((alpha_f * fg_color.r + alpha_inv * bg.r) / 255), .g = @intCast((alpha_f * fg_color.g + alpha_inv * bg.g) / 255), .b = @intCast((alpha_f * fg_color.b + alpha_inv * bg.b) / 255), .a = 255, }; } } } test "parseColor valid hex" { const color = try parseColor("ff0000", 255); try std.testing.expectEqual(@as(u8, 255), color.r); try std.testing.expectEqual(@as(u8, 0), color.g); try std.testing.expectEqual(@as(u8, 0), color.b); try std.testing.expectEqual(@as(u8, 255), color.a); } test "parseColor with transparency" { const color = try parseColor("00ff00", 128); try std.testing.expectEqual(@as(u8, 0), color.r); try std.testing.expectEqual(@as(u8, 255), color.g); try std.testing.expectEqual(@as(u8, 0), color.b); try std.testing.expectEqual(@as(u8, 128), color.a); } test "parseColor invalid length" { try std.testing.expectError(error.InvalidColor, parseColor("fff", 255)); try std.testing.expectError(error.InvalidColor, parseColor("fffffff", 255)); } test "parseAnsiText simple text" { const allocator = std.testing.allocator; const text = "Hello"; var parsed = try parseAnsiText(allocator, text); defer parsed.deinit(); try std.testing.expectEqual(@as(usize, 1), parsed.lines.items.len); try std.testing.expectEqual(@as(usize, 5), parsed.lines.items[0].chars.items.len); try std.testing.expectEqual(@as(u21, 'H'), parsed.lines.items[0].chars.items[0].codepoint); } test "parseAnsiText with newlines" { const allocator = std.testing.allocator; const text = "Line1\nLine2\nLine3"; var parsed = try parseAnsiText(allocator, text); defer parsed.deinit(); try std.testing.expectEqual(@as(usize, 3), parsed.lines.items.len); try std.testing.expectEqual(@as(usize, 5), parsed.max_width); } test "parseAnsiText with color codes" { const allocator = std.testing.allocator; const text = "\x1b[31mRed\x1b[0m"; var parsed = try parseAnsiText(allocator, text); defer parsed.deinit(); try std.testing.expectEqual(@as(usize, 1), parsed.lines.items.len); try std.testing.expectEqual(@as(usize, 3), parsed.lines.items[0].chars.items.len); const first_char = parsed.lines.items[0].chars.items[0]; try std.testing.expectEqual(@as(u8, 205), first_char.fg_color.r); } test "parseAnsiColor codes" { const white = Color{ .r = 255, .g = 255, .b = 255, .a = 255 }; const red = parseAnsiColor(31, white); try std.testing.expectEqual(@as(u8, 205), red.r); const green = parseAnsiColor(32, white); try std.testing.expectEqual(@as(u8, 188), green.g); const reset = parseAnsiColor(0, red); try std.testing.expectEqual(@as(u8, 0), reset.r); // Reset to black } test "isSymbol detects nerd font ranges" { try std.testing.expect(isSymbol(0xe000)); try std.testing.expect(isSymbol(0xf8ff)); try std.testing.expect(!isSymbol(0x0041)); // 'A' try std.testing.expect(!isSymbol(0x263a)); // ☺ } test "init and deinit" { const allocator = std.testing.allocator; var png = init(allocator); defer png.deinit(); try std.testing.expectEqual(@as(usize, 0), png.buffer.items.len); } test "writer captures data" { const allocator = std.testing.allocator; var png = init(allocator); defer png.deinit(); const w = png.writer(); try w.writeAll("test data"); try std.testing.expectEqualStrings("test data", png.buffer.items); }