const std = @import("std"); pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("clipboard", "src/main.zig"); exe.setTarget(target); exe.setBuildMode(mode); if (std.builtin.os.tag == .linux) { exe.linkLibC(); exe.addIncludeDir("/usr/include/"); exe.linkSystemLibrary("X11"); exe.linkSystemLibrary("Xfixes"); } if (std.builtin.os.tag == .windows) { // exe.linkLibC(); // exe.addIncludeDir("/usr/include/"); // exe.linkSystemLibrary("X11"); } exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }