const std = @import("std"); const builtin = @import("builtin"); const Builder = @import("std").build.Builder; pub fn build(b: *Builder) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const optimize = b.standardOptimizeOption(.{}); // TODO: Embed the current git version in the code. We can do this // by looking for .git/HEAD (if it exists, follow the ref to /ref/heads/whatevs, // grab that commit, and use b.addOptions/exe.addOptions to generate the // Options file. See https://github.com/ziglang/zig/issues/14979 for usage // example. // // From there, I'm not sure what the generated file looks like or quite how // to use, but that should be easy. It may also give some ideas on the // code gen piece itself, though it might be nice to leave as a seperate // executable const exe = b.addExecutable(.{ .name = "demo", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); const smithy_dep = b.dependency("smithy", .{ // These are the arguments to the dependency. It expects a target and optimization level. .target = target, .optimize = optimize, }); exe.addModule("smithy", smithy_dep.module("smithy")); // TODO: This does not work correctly due to https://github.com/ziglang/zig/issues/16354 // // We are working here with kind of a weird dependency though. So we can do this // another way // // TODO: These target/optimize are not correct, as we need to run the thing // const codegen = b.anonymousDependency("codegen/", @import("codegen/build.zig"), .{ // .target = target, // .optimize = optimize, // }); // const codegen_cmd = b.addRunArtifact(codegen.artifact("codegen")); // exe.step.dependOn(&codegen_cmd.step); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); // Creates a step for unit testing. This only builds the test executable // but does not run it. const unit_tests = b.addTest(.{ .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); // Similar to creating the run step earlier, this exposes a `test` step to // the `zig build --help` menu, providing a way for the user to request // running the unit tests. const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); { const cg = b.step("gen", "Generate zig service code from smithy models"); const cg_exe = b.addExecutable(.{ .name = "codegen", .root_source_file = .{ .path = "codegen/src/main.zig" }, // We need this generated for the host, not the real target // .target = target, .optimize = if (b.verbose) .Debug else .ReleaseSafe, }); cg_exe.addModule("smithy", smithy_dep.module("smithy")); var cg_cmd = b.addRunArtifact(cg_exe); cg_cmd.addArg("--models"); cg_cmd.addDirectoryArg(std.Build.FileSource.relative("codegen/models")); cg_cmd.addArg("--output"); cg_cmd.addDirectoryArg(std.Build.FileSource.relative("src/models")); if (b.verbose) cg_cmd.addArg("--verbose"); // TODO: this should use zig_exe from std.Build // codegen should store a hash in a comment // this would be hash of the exe that created the file // concatenated with hash of input json. this would // allow skipping generated files. May not include hash // of contents of output file as maybe we want to tweak // manually?? // // All the hashes can be in service_manifest.zig, which // could be fun to just parse and go nuts. Top of // file, generator exe hash. Each import has comment // with both input and output hash and we can decide // later about warning on manual changes... // // this scheme would permit cross plat codegen and maybe // we can have codegen added in a seperate repo, // though not sure how necessary that is // cg.dependOn(&b.addSystemCommand(&.{ // b.zig_exe, // "build", // "run", // "-Doptimize=ReleaseSafe", // }).step); cg.dependOn(&cg_cmd.step); exe.step.dependOn(cg); unit_tests.step.dependOn(cg); } b.installArtifact(exe); }